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'Dark Fall' - Demo Available NOW

by Rainier on June 27, 2003 @ 1:15 a.m. PDT

Dark Fall is a perfect blend of adventure and suspense set in beautiful, grippingly eerie environments to capture the imagination. Dark Fall features challenging puzzles to complete spread over more than 40 rooms and locations to explore while listening to immersive haunting ambient background sounds and music. Thiss small demo gives you a quick sense of the game's atmospheric, Myst-style play. Located in a room, you need to search & find clues, objective is finding a hidden note. Read more for demo walkthrough &download links ...

Get the Dark Fall Demo off Worthplaying (18mb)

“There is something here, a power, in here with us...."
Returning from work you listen to a frightened and cryptic voice message from your brother, a talented architect redeveloping the old train station and hotel in a now abandoned area. Boarding a train to meet him, you travel to meet him, wondering what adventure you may be embarking on...
When you arrive, the train is empty and the station is deserted. You begin to explore - the train tunnels, the station, the adjoining hotel, and the grounds - and discover that although no one is there, you are not alone. Finding artifacts, ancient documents and a valuable journal, you realize that the area holds a history of disappearances and hauntings dating back centuries.
Armed with ghost hunting gadgets, and using the clues left behind by the ancients, set out to uncover the mystery of Dark Fall.
Somewhere in the recesses of time, a darkness is growing in strength.

A force that existed at the very beginning of time and will exist until the very end of time,
waiting to break into our world.

It has been triggered, a particular action or disturbance is all that was needed.... those who disturbed its slumber have paid the ultimate price.
It is always waiting...

Features

  • A perfect blend of adventure and suspense set in beautiful, grippingly eerie environments to capture the imagination
  • Numerous challenges and puzzles to solve
  • 3D rendered environments to explore and interact with
  • A rich, detailed and spooky story unfolds as you progress
  • Haunting environmental sounds and music
  • Active ghosts to observe and interact with

System Requirements

  • Windows® 95/98/2000/ME/XP
  • Pentium® 233
  • 32MB Ram (64MB Recommended)
  • 24x CD ROM Drive (or PC DVD Drive)
  • SVGA capable graphics adapter
  • 32 Bit color at 640x480
  • Mouse / Keyboard / Speakers

Game Setting

The setting for the game, an abandoned rural train station and small hotel, will have been built around 1880, and closed for business in 1947. The period between the two dates takes in some of the most interesting and contrasting examples of interior design: wooden decorative moldings in the splendor of the Victorian age, to the clean lines and stark walls of the modernist 20’s, through to the dark and somber interiors of wartime Britain - these styles are used in areas of the game, providing the perfect environments for this thrilling and spine-tingling adventure.

Demo Walkthrough

Navigation – the cursor will indicate when an action is possible:

  • a forward pointing arrow cursor indicates that you can move forward
  • a backward pointing arrow cursor at the bottom portion of the gameplay screen indicates that you can exit the view you are currently in (back-out of a close-up, for example)
  • a magnifying glass cursor indicates that you can examine that area or that item
  • a wrench looking cursor indicates that you must use an inventory item in this location


After the opening credits, you find yourself in a room, where a clock is ticking, ticking, ticking…

Turn right and click on the door to leave. The key snaps off in the keyhole, trapping you inside. The broken bit of key appears in your inventory, at the top left of the gameplay screen.

Exit out of the view.

Turn left and walk forward to the desk. Click to examine and read the letter addressed to Arthur and signed by George, on the desktop, clicking on the letter to read the three pages. The intriguing story of Dark Fall is introduced to you in the letter…

Click on the small drawers just beyond the letter and click on each photograph in the drawers to view eerie in-game screenshots – two in the left drawer and three in the right drawer. Click on the drawer to close it before opening the other drawer or exiting the view.

Click to examine the business cards on the small shelf above the drawers. Click on each to put them back down again.
Back away from the desk and turn left. Turn left again and click to go towards the far wall. Turn right and approach the window. Click on the window to open the window and look outside. You see the abandoned train station and train tracks. What was that? A shadow? Perhaps you were only seeing things… You also see a unique key on the ledge of the window. Click on it to collect it into inventory.

Back away from the view of the window and turn right again. Approach the desk and turn right to look at the bed. Strange that it is moved out from the wall like that. Look behind the bed and you will see two books, the titles of which you can’t read as it is too dark. Select the lantern from inventory and click on the books. Click on the booked titled “Medieval Prints for the Home” and flip through the pages. Note that each print has its own catalogue number. Exit the view to put the book down.

Turn right again and click on the bookcase. Odd that there is no clock on the bookcase… where is the ticking coming from?

Click on the radio on the bookcase to get a close-up view of it. Click the knob on the left to turn the radio on, then select various stations with the knob on the right. Exit out of the view of the radio when you have listened to your heart’s content.

That ticking, ticking, ticking…

Take a step towards the far wall and then turn right to look at the bookcase again. Click on the lower portion, which appears to be a locked cabinet.

Once again, it is too dark to see very well, so select the flashlight / torch from inventory and light-up the door of the cabinet. There is an odd-shaped key hole, and three dials. The design on the door seems familiar. Ah, it is one of the images in the “Medieval Prints for the Home” book behind the bed! Could the 3 digit catalogue number correspond to the 3 dials on this door?

Exit the view and return to the book behind the bed, selecting the lantern once again to see in that darkened corner. Flip to the page in the “Medieval Prints for the Home” book that corresponds to the image on the door of the locked cabinet. Note that this print is Cat No: 253. Exit this view and return to the locked cabinet.

Shine the lantern on the cabinet door and then select the key you found on the window ledge into the keyhole on the cabinet door. Adjust the dials on the cabinet door with 2 on the upper dial, 5 on the middle dial and 3 on the lower dial. Success! A secret compartment door opens!

In the secret compartment is the clock and slightly hidden under the clock is a note from George…
…congratulating you for solving the demo!

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