Archives by Day

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'BattleCraft 1942' - Updated Battlefield 1942 Map Editor

by Rainier on July 28, 2003 @ 6:00 p.m. PDT

Battlecraft is the official level editor for Battlefield: 1942. In order to ensure that users can connect to a Battlecraft-created map, use a dedicated server with content checking OFF. Otherwise, users will not be able to connect to the map. EA has released an an updated v1.1 version, with tons of new features, fixes and tweaks. Read more for download links ...

Get the BattleCraft 1942 v1.1 editor off Worthplaying (12mb)

Surface Map Painter:

A new mapper-style tool, enabling you to paint textures and colors directly on to your map. To enter Surface Map Painter mode, press the palette shortcut on the toolbar, next to the object mapper button. Once activated, you will see a "brushes" drop down list on the right, a darken tool, a lighten tool, a material painter tool (which, it is important to note, does not actually paint the materials-- the sound a soldier stepping on an area of "wet grass" material that has had "rock surface" painted on it will still make the "wet grass" sound) a texture blender for smoothing out rough edges, and a color selector. At far right is a drop down menu with textures-- only used, of course, if you are using the material painter.

Undo:

Undo has been implemented. It is functional in all mapper modes. Undo will function on every change you have made to an object, but cannot function if you have since selected a new object. There is no redo. Keyboard shortcut is CTRL-Z Undo does not function in Surface Map Painter mode.

Con File Editor:

Now you can editor your level's con files without unpacking and repacking. The Battelcraft 1942 confile editor allows you to open and make changes to your level's con files. VERY IMPORTANT NOTE: If you save your level after editing con files, your con files will be overwritten. So, save your level first, then edit your con files (saving each individually through the con file editor), then exit without saving the level in general. Also, I suggest heartily that if you've made many changes to your con files you'd be sad to lose, copy and paste them into a word document-- that way they'll be perfectly safe.

Lock/Unlock:

In order to prevent the pain and suffering of accidentally moving an object you just spent a half hour moving into just the right position, you now have the option to lock objects in place. In fact, objects come into being locked into place-- you'll have to use the unlock button one of a group of three new new buttons to the right of the toolbar. After you're done jockeying your object into place, lock it up. You can also lock all objects at once by hitting "lock all objects".

CTRL-Click Functionality:

Now when you're selecting an object inside another object (such as an ammo box inside a house) a dialogue box will appear asking you if you which of the two (or both) you want to select, making transportation of your nicely-set-up houses a snap.

Nudge Tool:

To ease perfect placement of objects, the nudge tool allows you to increment very small changes to the X and Y positioning of the object. Just select the object, select the new nudge tool from the object manipulation toolbar (it's red, right next to the "rotate objects on the Z axis" button. Then just click and drag, and your object will move with you... hold down CTRL to slow the speed of movement-- and remember to lock it when you've nudged it into just the right place.

Editor Options:

You can increase or decrease your view distance through editor options, found under "edit".

Copy To:

A pseudo "save as", this creates a complete copy of your level .rfa, named whatever you like. Note that after using this, the editor stays in the original level. And because of the way Battlefield 1942 handles appended filenames DON'T RENAME FILES USING NUMBERS. In other words, don't make "My_Cool_Level2.rfa". Battlefield 1942 will treat it as an appendix to "My_Cool_Level" and problems will arise.

Generate Material Map:

Found under tools, this allows you to specify whether materials will be auto-generated using either height or angle as a reference.

Tips:

A handy bunchy of tips now display at startup. These cannot be deselected until you have read (or at least scrolled through) all of them. We advise reading them.

Changes:

  • The "red orb of terrain editing" has been removed
  • The terrain editing tools for carve and raise have been reworked to be smoother
  • Custom mouse icons have been added for all tools.
  • Can now resize the level tree
  • Changed the name of the default theater to “Europe”
  • Added uninstaller available through start menu

Fixes

  • Fixed crash bug with running Test Level on MOD other than bf1942
  • Fixed crash bug on creating new MOD of same name then deleting duplicate one in the list
  • Fixed bug with selecting "NO" in new MOD dialog upon install of BC42
  • Fixed creating new MOD with no characters in name
  • Fixed texture rendering problem on Radeon 9x Pro video cards
  • Addressed memory issues when generating by clearing surface maps before-hand
  • Fixed Mini Map to update properly
  • Fixed Offsets on Surface Map Assignments dialog
  • Fixed mini-map cursor movement in normal windowstate
  • Fixed maxnumberofobjects
 

Related articles, Click here!

blog comments powered by Disqus