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'Conflict: Desert Storm II: Back to Baghdad' (NGC) Ships To Stores

by Rainier on Jan. 7, 2004 @ 12:55 p.m. PST

Take-Two Interactive's Gathering publishing division has shipped Conflict: Desert Storm II: Back to Baghdad for the GameCube. GameCube owners will be able to storm the sands of Iraq in this intense, squad-based shooter alone or with up to three other friends in four-player cooperative multi-player mode for the ultimate in team-based combat.

Based on events of the 1991 Gulf War, Conflict: Desert Storm II challenges gamers with a multitude of intense, expansive missions that offer a great level of atmosphere, realism and tactical tasks. Facing intelligent opponents that react to players' movements with strategic countermeasures, Conflict: Desert Storm II presents some of the most advanced combat AI seen to date.

Gamers jump back into battle with a squad comprised of familiar faces: Bradley, the Team Leader; Jones, the Combat Engineer; Foley, the Sniper and Connors, the Heavy Weapons Specialist. Each team member returns with their own unique skill sets and authentic arsenal of weapons. In order to present the most realistic depiction of the intense ground war in Iraq, Gathering has brought back Cameron Spence as technical consultant on the game, a former high-ranking British SAS officer who served in the 1991 Gulf War to give the developers further insight into desert warfare.

An incredible assortment of authentic weapons, equipment and Gulf War-era vehicles have been implemented to add an amazing level of realism and detail. Each highly intricate campaign will require players to coordinate the unique skills and weapons of each team member, to strategically combat a variety of scenarios and enemy forces. Additional advances include a new weapon-specific targeting system, dynamic lighting, environmental effects, and deformable terrain among other features.

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