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SpellForce: The Order of Dawn

Platform(s): Arcade, Game Boy Advance, GameCube, Nintendo DS, PC, PSOne, PSP, PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360
Genre: RPG/Strategy

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'SpellForce: the Order of Dawn' - Update Patch Available NOW

by Rainier on Feb. 19, 2004 @ 9:11 a.m. PST

Get the Spellforce: Order Of Dawn v1.1 patch off Worthplaying (25mb)

Patch 1.10 Features

  • Over 30 new bindstones to improve travel time across the world of SpellForce
  • Sort function for the Inventory
  • Auto-unequip for Heroes who are taken out of the runeboard
  • New Difficulty Level „Hard“: If you have already played SpellForce you can find new challenges. More enemies..but also more rewards.
  • New Soundoption for Surroundsound and four speakers.
  • The Elfs now have all buildings available for Multiplayer.
  • Female Avatar equipment now properly displays graphical effect
  • Resource Cheat in Multiplayer resolved

Following changes have been made with update v1.05:

  • It wasn’t possible to reach skill level 12 for the Avatar - this has been fixed.
  • The function Quickload has now been assigned to the key „F9”
  • Old screenshots will not be overwritten anymore.
  • An incorrect tooltip in the equipment dialog has been corrected (right hand/left hand).
  • A space in the installation directory path name led to a crash in multiplayer mode.
  • In 3rd Person-View, the avatar was attacked by his own long-distance fighters in Follow-Mode.
  • For matters of better differentiation, the hero runes are colored according to the type of hero.

Version 1.03 - December 2nd, 2003

  • When the player wants to learn the spell “Magic of Boons”, the game crashes. This has been fixed.
  • At times it was possible that savegames lead to a system-crash during the loading process or when you changed maps after loading a savegame. Now, these savegames run again.
  • In some cases, when the game crashes, the file logconsole.des could be corrupt. Then the game will crash again the next time you start the game. After patch 1.03, a corrupt logconsole.des file will not lead to additional crashes.
  • Till now, there was no check in multiplayer mode, to make sure the players were all using the same version of the program. When running different versions, the only message that endlessly appeared, read "Please wait", and appeared after the host started the game. From patch 1.03 on, an error message will appear.
  • The side quest Stonecrusher tended to fail: The dwarf did not demolish the stone blocks. Now, the stone blocks are demolished every time (and retroactively).

Fix-List:

  • "Incompatible System Configuration" error messages during the game installation process and game start appeared on systems with Intel-Chip Sets with the Intel Application Accelerator (Intel Busmaster IDE-Driver) installed and on nforce2-chipsets with ForceWare 3.13.
    • In order to install the game anyway, please start the v1.02 Update-Program - this program will execute the game-installation program and thus, solve the
      compatibility problem.
    • The error message "Incompatible System Configuration" is also triggered when the "RMPS-Emulations Options" in virtual drives are turned on. These options
      must be deactivated.
  • The side quest character Goran did not give the player the promised reward.Now he does.
  • All multiplayer speech-versions have been brought up-to-date. The patch isnecessary in order to play against other players with differentspeech-versions.
  • Altogether, multiplayer parties run much smoother.
  • Performance breakdowns sometimes occurred when ordering a direct attackcommand on a long-distance target with several units. This has been fixed.
  • Occasionally, the characters' Hitbars were still shown during dialogs andwere visually disturbing. Now the Hitbars are turned off during dialogs.
  • At times, the shadows of the trees tended to flicker. This has been fixed.
  • When formations including fast and slow units were made, the faster unitsalways moved a bit ahead of the slower units, and then they would stop andwait. Now, the fast units adjust their speed according to the slow units.
  • A possible crash in multiplayer mode after long parties has been fixed.

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