Archives by Day

Kill.Switch

Platform(s): Arcade, Game Boy Advance, GameCube, Nintendo DS, PC, PSOne, PSP, PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360
Genre: Action

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Kill.Switch' - Demo Available NOW

by Rainier on March 12, 2004 @ 3:42 p.m. PST

Get the Kill.Switch demo off Worthplaying (77mb)

An intense and immersive military shooter, kill.switch delivers true-to-life cover tactics and explosive firepower, offering players a totally unique combat experience. Powered by the game's Offensive Cover System, kill.switch sets a new standard in the action shooter genre by demanding the use of realistic cover tactics, requiring players to take advantage of the surrounding environment as they assault the enemy. If the action gets too intense, players can even use Blindfire to shoot without looking, forcing enemies to seek cover of their own. A cinematic storyline takes players to hotspots around the world, making kill.switch a must-have title for action gamers this season. Ready to take action?

(1) Minimum hardware requirements

Supported operating systems :

Microsoft Windows 98
Microsoft Windows Millenium Edition
Microsoft Windows 2000
Microsoft Windows XP

Supported hardware :

Intel Pentium III 800MHz or above
AMD Athlon 900MHz or above

128 MB RAM (for Windows 2000 and Windows XP)
64MB RAM (for Windows 98 and Windows Millenium Edition)

DirectX 9 compatible sound card

16x speed CDROM/DVD drive

Supported video cards:

kill.switch has been tested and designed to work
on video cards using the following chipsets:

ATI

Radeon 7500
Radeon 8500
Radeon 9000 series or better

nVidia

GeForce 2
GeForce 3
GeForce 4
GeForce FX series or better

Matrox

Parhelia

Intel

Intel Extreme 845

(1a) Tweaking Performance

To increase the frame-rate on low end PC, set the Resolution to 640x480 in the Graphics Settings in the setup program (this is the default).

Please ensure you have the latest drivers for you video card.

nVidia cards : www.nvidia.com
ATI cards : www.ati.com
Matrox : www.matrox.com
Intel : www.intel.com

Other video cards not in this list may work but are unsupported

(2) Recommended hardware requirements

For optimal performance we recommend a PC with at least the following hardware:

Pentium 4 or AMD Athlon, 1,5 GHz or higher
GeForce 3 or Radeon 9000 series with 64MB RAM or higher

(3) DirectX9.0

kill.switch (TM) requires DirectX 9. When you install the game you will be asked whether you want to install DirectX 9. If you have already installed DirectX 9 or want to install it later, please un-check the appropriate option.

(4) Creative Labs EAX

kill.switch (TM) supports Creative Labs EAX on supported sound cards. When you install the game you will be asked whether you want to install the EAX drivers.

EAX support is automatically enabled if available.

(5) Dolby Digital

kill.switch (TM) supports Dolby Digital(TM) on Nvidia nForceĀ® or other motherboards/soundcards containing the Dolby Digital Interactive Content Encoder required for Dolby Digital audio

(6) Joystick Support

kill.switch (TM) can be played with a joystick / game-pad provided the device has two analogue sticks and at least eight buttons.

When you select a joystick in Controller Settings the set-up program will attempt to auto-configure the controls for joysticks which it can recognise.

However, please ensure that the joystick axes are mapped correctly to the movement and camera controls. Some joysticks / game-pads can have analogue
buttons which behave in a similar way to analogue sticks – if these are mapped to the camera controls then the game may not function as expected e.g. camera
spinning constantly.

(7) Support

USA & Canada

WEB : Visit www.hip-games.com/support.php
Email : hipgames-support@hipinteractive.com

Europe

WEB : Visit www.lspgames.com
Email : support@lspgames.com


More articles about Kill.Switch
blog comments powered by Disqus