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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Wish' - Screens

by Rainier on May 6, 2004 @ 9:41 a.m. PDT

Unlike conventional MMORPGs that confine players to a server with only a few hundred other players, Wish defines the new category of online gaming called UMMORPG. A highly-scalable server cluster infrastructure enables Wish to support tens of thousands of simultaneous players in a single shared world. Read more for new screens ...

Every player of the game is a player in your world, and that provides endless opportunities for bonding through shared experiences. By eliminating the need for artificial "zones", Wish presents a seamless online experience in a world whose size and rich detail far surpass conventional MMORPGs.

The game is based on the Internet Communication Engine (Ice), developed by ZeroC, Inc. in close collaboration with Mutable Realms. Ice provides extreme scalability and speed, and was developed by experts in the domain of very-large-scale systems. Wish also uses NDL’s Gamebryo™ 3D graphics toolkit and engine and IDV’s SpeedTree for a rich and detailed medieval fantasy world with breathtaking visual effects.

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