Outlaw Golf 2

Platform(s): Arcade, Game Boy Advance, GameCube, Nintendo DS, PC, PSOne, PSP, PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360
Genre: Sports

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As WP's managing editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

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'Outlaw Golf 2' (PS2/Xbox) Game Details - Screens

by Judy on Sept. 3, 2004 @ 8:27 a.m. PDT

Pick Up Sticks
This two-player only mode gives you the opportunity to really kick your opponent when they’re down. The winner of each hole gets to take a club from the loser. Want to really mess with him? Start by taking away his driver. After a few holes, it really starts to get fun. Of course, if you lose a hole, your opponent can choose to get one of the stolen clubs back, or if they’re feeling really vindictive, they can opt to steal one of yours out of spite.

My One and Only
If the frustration of having your clubs taken away from you one-by-one is too much, you might want to give this mode a try. This mode, for one to four players, has you playing through a course with only one club and one putter. You get to choose which club you use, but pick wisely, because once you're on the course, you're stuck with it. Fortunately so is everyone else, so you won't look like a total idiot when you keep missing the green from ten yards with your choice of club that seemed like a good idea at the start of the game. A little tip for you, it's not very easy to chip, or simply hit off the fairway with a driver.

Time Attack
Golf would be the best sport ever if you didn't have to wait for the old fogie in front of you to take 10 minutes to line up his shot. To cure this, we've gone ahead and kicked the old geezer off the course in Time Attack mode. It's not the quality of your game that counts here; it's simply how quick you can get through the course. The timer begins as soon as the player addresses the ball and stops as soon as the club makes contact with it…this continues until the ball finds the hole. So take as many strokes as you like, don't aim, don't worry about hitting the water, just worry about getting there as fast as possible.

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