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About Judy

As WP's managing editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

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Mourn No Longer, 'Mourning' Gets Dated

by Judy on Nov. 11, 2004 @ 11:24 a.m. PST

Limitless Horizons Entertainment LLC today announced that its eagerly awaited massively multiplayer online role-playing game Mourning will be launching in the United States on February 25, 2005 with subsequent launches occurring in Europe and Canada at a later date.

Mourning is a new persistent online world set in turbulent medieval times. Mourning plunges players into a beautifully detailed world to explore, which includes underground caverns and dungeons, woodlands, mountain ranges, deep forests, ice lands, deserts, cities and towns.

Mournings core game play is based on political and economical systems that allow for alliances, expansions, territorial conquest, player vs player battles or server events generated by Game Masters.

A unique bloodline system also exists to create many role playing possibilities, and allows for truly epic game play experiences. Players no longer are forced to stay with one character through out the game. In Mourning they can have an entire bloodline or lineage, where the founding character of a line is born into the world bearing the name that all characters born thereafter will bear. With this feature comes the ability to marry, have children, and in the case of death, the player continues living in the game world through his or her child as a playable character and receives the benefits that come with that characters existing bloodline.

"Mourning has been our largest project to date and has taken up the last 3 years of our lives" said Andrei Gireada, CEO of Newrosoft R&D and Project Manager for the highly anticipated MMO title. "When we started building a massively multi player online world, our goal was to create a universe where all the players felt as though they could truly make a difference in the world based on their actions. We're extremely excited about the game and technology we developed along side it and hope that players will enjoy the experience we created for them."

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