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About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'DropTeam!' Announced - Screens

by Rainier on May 10, 2005 @ 7:55 p.m. PDT

Battlefront and TBG Software are thrilled to announce DropTeam! A truly cross-platform compatible Sci-Fi multiplayer tactical simulation of mechanized ground combat using a new groundbreaking and powerful 3D engine, DropTeam is all about fun, fast and furious tactical action – but not at the expense of realistic physics and a credible combat experience.

GENERAL FEATURES

  • Play in a universe complete with a rich back story and detailed history.
  • Realistic combat system that models projectile/armor penetration, various munition types, and interior vehicle damage in detail.
  • Huge, detailed and varied alien landscapes each planet accurately modeling its own gravity and atmospheric density, radically changing the tactical situation.
  • Map sizes up to a massive 1000 (!) square kilometers.
  • Terrain height resolutions from small ridges and vehicle fighting positions to towering hills and mountains.
  • Deformable terrain with engineering vehicles digging out trenches in real time, ordnance created surface cratering and even trees toppling over under artillery fire.
  • Dynamic environmental effects include building destruction and vehicles exploding and flipping over.
  • Game includes 20 scenarios plus a 10 mission single player campaign. New scenarios will be offered for download after the game's released plus you can create you own battles and share them with others.

SCALABILITY

  • Terrain uses dynamic tessellation (continuous Level of Detail) to render high resolution terrain at large sizes.
  • The game engine automatically adjusts level of detail based on your computer hardware. This optimizes gameplay on even older computer systems and hardware.
  • Game uses the OpenGL Shading Language (GLSL) for advanced graphics effects that literally weren't possible a year ago with little to no performance impact such as rippling water and blowing foliage.

MULTIPLAYER FEATURES

  • Up to 16 human players or more supported, depending on system specs. Maximum online players realistically only limited by game server bandwidth, CPU and RAM.
  • Game launcher allows you to browse a list of servers that shows the servers’ current scenario, current number of players, game time remaining, and connect to the game sessions at will.
  • Server management functions allow administrators to login and exercise special privileges on the server, such as kicking players and moving players between teams. This interface is within the GUI of the game itself.
  • Various game types include "Capture the Flag" and "Objective" based missions.

MODDING AND EXPANDABILITY

  • Highly extensible, open architecture makes the game easy to modify, even by non-programmers.
  • Game uses XML (Extensible Markup Language) files for game objects. Allows for an incredible wealth of modding options and capabilities. All information about 3D models, physics, control mechanics is encapsulated and allows specification of any arbitrary texture data for terrains, skies, and models.
  • Add new vehicles, change their physics, change turrets, swap one gun for another or put a brand new gun on a existing unit and more. All of this can be achieved by editing the associated the XML files. You can also create entirely new models and textures that weren't originally included. You can even just drop in your own 3D Studio models if you want!
  • Game engine reads data from professional GIS (Geographic Information Systems) packages such as ArcGIS and Terragen. This is the same industry standard data formats that are used by the Department of Defense for simulations and by engineers for land work, surveying, etc...

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