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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Sacred: Underworld' - v2.24 Update Patch Available NOW

by Rainier on Aug. 8, 2005 @ 8:52 a.m. PDT

In Sacred: Underworld, players will be able to re-live the excitement of the entire original Sacred adventure with two new characters; alternatively, it will be possible to continue the thrilling story of the fantasy world of 'Ancaria' with existing characters. This new patch brings your UK/French retail game to v2.24 and addresses various gameplay issues and fixes some multiplayer problems. Read more for detailed fix list and download links ...

Get the Sacred: Underworld v2.24 patch off WP (16mb)

IMPORTANT NOTICE: PREVIOUS SAVEGAMES SHOULD NOT BE RESUMED ONCE THE NEW PATCH HAS BEEN INSTALLED. EXPORT YOUR CHARACTER AND START A NEW GAME!

Sacred: Underworld v2.24 fixes :

  • - Recurring Bugs in "Chain Lightning" fixed.
  • - Lag issues through frequent use of "Tentacle" spell fixed.
  • - If you dismount from a horse directly near a cave, go into the cave and return, not only did the horse become irreversibly invisible but the player also, at least while riding. Fixed.
  • - If a mage binds a mounted character by way of a magic spell the horse won't move anymore, even if the spell has ended. Fixed.
  • - Weapons of Shadow Guards were wrongfully displayed between their legs. Fixed.
  • - Skill value overflow for some characters. Fixed.
  • - LAN / Open Net start button not always functional. Fixed.
  • - Horse riding no longer counts as inactivity in Multiplayer games.
  • - Fixed a bug in "Pigeon Pottpercy" subquest: Three pirates did not always appear or were not applicable to quest.
  • - Fixed LAN / Open Net bug in Ancaria "The Forge of the Elders" mainquest. Occasionally not possible to summon the demon because Shareefa disappeared.
  • - Some possible causes for ingame freezes were fixed.

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