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'Super Princess Peach' (NDS) Gets European Release Date

by Rainier on March 13, 2006 @ 2:15 a.m. PST

On 26th May 2006 appearances are going to be deceptive, as Super Princess Peach fires her way into Europe exclusively on NDS. A classic 2D platform game, Super Princess Peach, features vividly colorful worlds and enemies reminiscent of those seen in the Super Mario Bros. series.

Up to no good as usual, Bowser has stolen a magical 'Vibe Wand' and has used it to capture Mario and Luigi. With a bold rescue mission in mind Princess Peach sets out to Bowser's castle on Vibe Island. However, upon arriving she finds herself affected by the magic of the island and is able to turn her emotions into powerful weapons to help on her quest.

Super Princess Peach is a classic 2D platform game, featuring vividly colourful worlds and enemies reminiscent of those seen in the Super Mario Bros. series. However, Peach has a few tricks up her sleeves thanks to her new Vibe powers. Using the Nintendo DS touch-screen, players can use these abilities to interact with the environment. Joy creates a small cyclone of happiness, which Peach can both wield as a weapon and use to lift herself up to previously inaccessible platforms. When pushed too far our heroine can use her Rage to burn through enemies and wood barriers. She can also use Gloom to burst into tears causing plants to grow and making her invincible. Finally if things get a little too hot players can use Peach's Calm ability to take a time-out to regenerate health.

A girl always knows when to accesorise and Peach is no exception. As well as her formidable Vibe powers she carries a handy magic parasol. Early in the game the parasol is simply used to club enemies that get too close and then it devours them to regenerate Peach's Vibe Meter. However, Peach can also use coins found throughout levels to upgrade her trusty weapon at Toad's shop, allowing the parasol to hurl fireballs, act like a boat and much more.

On top of the game's main story mode, there are a host of extras tucked away for Peach to uncover. Hidden away on each level are pieces of pictures which can be unlocked, music tones which Peach and her band can play and touch-screen minigames, which ensure that the game's replay value is greatly increased.

Peach can run, jump and slide, not to mention use her parasol to whack things, pick items up and even float across water. Besides that, she has four vibes that give her special abilities.

  • Joy: Peach whirls about like a cyclone, creating air currents that will spin windmills, clear away enemies or even lift her high into the air.
  • Rage: Peach catches fire, burning enemies and wood impediments.
  • Gloom: Peach weeps and runs incredibly fast, during which time she's invincible. Her tears can cause plants to grow, among other things.
  • Calm: Peach becomes invincible and slowly regains health.

Features :

  • Bowser's finally gotten wise and kidnapped Mario, figuring that since he's the guy who normally does the rescuing, no one will be around to rescue him. He's in for a big surprise, though, because Peach is armed (with a parasol) and dangerous.
  • Besides whacking Bowser's minions with her parasol, Peach can channel emotional vibes into special abilities: floating through the air when she's happy, burning through bridges when she's mad or making vegetation grow with her tears.
  • Join the princess as she runs, jumps, floats and fights her way through eight worlds to where Mario's being held.

Super Princess Peach will ignite onto the Nintendo DS across Europe from 26th May 2006 for the estimated retail price of around £30.

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