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Dark Messiah of Might and Magic

Platform(s): PC
Genre: RPG/Action
Publisher: Ubisoft
Developer: Arkane Studios

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As WP's managing editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

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'Dark Messiah of Might and Magic' - Screens & Multiplayer Details

by Judy on May 25, 2006 @ 3:28 p.m. PDT

In Dark Messiah of Might and Magic, players will be introduced to the world of Ashan, the new setting for all future Might & Magic games. Ashan is a dark and unforgiving world, scarred by a bloody history and threatened by an apocalyptic prophecy: the Dark Messiah.

Multiplayer Classes

  • Assassin: weak, melee, stealth, he will hide in the shadows to strike swiftly. Skills are oriented at stealth (invisibility, silent movement), poison and resistance, setting traps.
  • Warrior: strong and melee oriented. Will rush at the enemy, protected by his resistance to damage and shield. Skills: strike harder, run faster, endure better.
  • Priest: weak, ranged, defensive. Will support his team, launch spells dealing damage over time, spot invisible threats. Skills: pinpoint assassins, healing spells ...
  • Mage: weak, ranged, offensive. Will deal damages to group of enemies thanks to area effect spells. Skills: improve spells and learn new ones, increase resistance.
  • Archer: weak, ranged, sniper. Will deal heavy damages to a single target. Skills: fast reload, zoom, multiple shots.

Multiplayer Features

  • An addictive online Warfare Battle Mode
  • 32 players split into 2 teams
  • 5 Complementary classes for each team
  • Objective: enter the enemy's territory and conquer his castle
  • Online campaign structure: The deeper you get into enemy's territory, the more defenses they have
  • Within the campaign, each player levels up (10 possible skills among 15 per class)

Multiplayer FAQ

Can you tell us about the multiplayer modes?

The game will be playable as a team-based multiplayer mode, playable with up to 32 players. We have dedicated a whole team just to develop that part. We are lucky to have an engine that powers games like Half-Life 2 death match Counter-Strike and even crazy multiplayer physics experiments such as Gary's mod.

How will multiplayer be managed?

Will the players play online with their in game characters or you need to create a new character from scratch for MP?
In the multiplayer part of the game, you will play character "classes", similar to what can be found in games like Battlefield 1942. The classes will have the opportunity to evolve during online campaigns. As you play only Sareth throughout the single-player game, that would make no sense bringing him online.

What can you tell us about the multiplayer modes?

Would you liken them more to something like Quake, Diablo 2, Guild Wars or something completely new?
Of course we will provide many classical online modes, similar to what can be found in most first-person shooters. But we also wanted to exploit the potential of a fantasy game through the "evolution" mode.

In the "evolution" multiplayer mode of the game you will play character "classes", similar to what can be found in games like Battlefield 1942. The classes will have the opportunity to evolve during online campaigns.

Speaking of Multiplayer, what exactly will be the "dynamic campaign" promised?

The dynamic campaign means that you will be able to play online matches with the results of one round impacting on the next one: the results will determine the next map, and also the items/skills you will be able to gain between rounds.


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