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About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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Unreal Engine 3 Powered FPS 'End' (X360/PC) Announced

by Rainier on Sept. 10, 2007 @ 8:31 a.m. PDT

Faramix Enterprises announced that it has entered into a licensing agreement with Epic Games, Inc. for use of Epic’s Unreal Engine 3 technology in connection with the development of its next-gen first person shooter.

Michael Dehen, President/CEO of Faramix Enterprises LLC comments, “We’re proud to announce the licensing of the UnrealĀ® Engine 3 as the backbone to our current game title in development, “End”. We began development with the vision of combining a powerful storyline with innovative gameplay that would raise the standard for FPS everywhere. Now, working with the Unreal Engine 3, it enables our development team to effectively produce the ground breaking quality we’ve always envisioned. We’re eager to show the world our next generation FPS, and with the use of the Unreal Engine 3 we can finally bring our dreams to life.”

Miles Caden is haunted by his past. Once a proud military officer and happy family man, he now lives in a perpetual state of regret. Not long after the fateful accident that left him and his best friend dishonorably discharged, he lost his wife to a tragic car accident. Depressed and desolate, he slips into a life of alcoholism. Only his cousin, Chaz, took him in, as he was forsaken by the rest of his family. Nothing seemed to be going right, until one day Chaz offered Miles the chance to get back his dignity. A chance to pull his life together. But nothing comes for free, and Miles has to decide how much he's willing to lose in order to regain his former self.

Brian Aloisi, VP/COO of Faramix Enterprises LLC comments, “It’s exciting to be part of such an ambitious and talented team. With the Unreal Engine 3 powering our title, I believe there’s no limit to what can be achieved. It brings me great joy to say that in the coming months we’ll be developing a title that gamers around the world will enjoy for years to come.”

“When I incorporated Faramix Enterprises LLC, I wanted to stress quality in the games we would be developing by putting countless hours of time into every title, making sure no detail was overlooked, and not releasing it until it would exceed expectations,” said President/CEO, Michael Dehen.

Mark Rein, Vice-President, Epic Games says, “It’s always a pleasure for us to be able to deliver Unreal technology into the hands of new developers who are single-minded in their focus on raising the creative bar in the work they produce.”

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