by Rainier on April 10, 2009 @ 10:57 a.m. PDT | Filed under
News
Momentum AS sequel to last year's cyberpunk adventure Culpa Innata and the continued adventures of Phoenix Wallis. Welcome to the Resistance and the Dark World of...
by Rainier on Aug. 26, 2008 @ 1:12 p.m. PDT | Filed under
News
Momentum AS announced the anticipated sequel to last year's cyberpunk adventure Culpa Innata and the continued adventures of Phoenix Wallis. Welcome to the Resistance and the Dark World of...
by Rainier on Aug. 24, 2008 @ 4:03 p.m. PDT | Filed under
News
Momentum AS announced the anticipated sequel to last year's cyberpunk adventure Culpa Innata and the continued adventures of Phoenix Wallis. Welcome to the Resistance and the Dark World of...
by Rainier on Dec. 5, 2007 @ 10:56 a.m. PST | Filed under
News
Culpa Innata, developed by Turkish Momentum, is a story-driven, 3rd person game using the classic mouse in a point and click interface, featuring a wide variety of organic obstacles ranging from logic puzzles to hi-tech gadget manipulation to dialog and inventory challenges. This v1.03 patch fixes a puzzle bug and improves vista compatibility.
by Rainier on Nov. 16, 2007 @ 2:15 p.m. PST | Filed under
News
Culpa Innata, developed by Turkish Momentum, is a story-driven, 3rd person game using the classic mouse in a point and click interface, featuring a wide variety of organic obstacles ranging from logic puzzles to hi-tech gadget manipulation to dialog and inventory challenges.
by Rainier on Oct. 24, 2007 @ 4:40 p.m. PDT | Filed under
News
Culpa Innata, developed by Turkish Momentum, is a story-driven, 3rd person game using the classic mouse in a point and click interface, featuring a wide variety of organic obstacles ranging from logic puzzles to hi-tech gadget manipulation to dialogue and inventory challenges.
by Rainier on Oct. 14, 2007 @ 3:08 a.m. PDT | Filed under
News
Culpa Innata, developed by Turkish Momentum, is a story-driven, 3rd person game using the classic mouse in a point and click interface, featuring a wide variety of organic obstacles ranging from logic puzzles to hi-tech gadget manipulation to dialogue and inventory challenges.
by Rainier on Oct. 4, 2007 @ 8:58 a.m. PDT | Filed under
News
Culpa Innata, developed by Turkish Momentum, is a story-driven, 3rd person game using the classic mouse in a point and click interface, featuring a wide variety of organic obstacles ranging from logic puzzles to hi-tech gadget manipulation to dialogue and inventory challenges.
by Rainier on Sept. 5, 2007 @ 2:30 p.m. PDT | Filed under
News
Culpa Innata, developed by Turkish Momentum, is a story-driven, 3rd person game using the classic mouse in a point and click interface, featuring a wide variety of organic obstacles ranging from logic puzzles to hi-tech gadget manipulation to dialogue and inventory challenges.
by Rainier on July 25, 2007 @ 9:24 a.m. PDT | Filed under
News
Culpa Innata, developed by Turkish Momentum, is a story-driven, 3rd person game using the classic mouse in a point and click interface, featuring a wide variety of organic obstacles ranging from logic puzzles to hi-tech gadget manipulation to dialogue and inventory challenges.
by Rainier on July 6, 2007 @ 12:39 p.m. PDT | Filed under
News
Culpa Innata, developed by Turkish Momentum, is a story-driven, 3rd person game using the classic mouse in a point and click interface, featuring a wide variety of organic obstacles ranging from logic puzzles to hi-tech gadget manipulation to dialogue and inventory challenges.
by Rainier on Oct. 22, 2006 @ 3:51 a.m. PDT | Filed under
News
Culpa Innata is a story-driven, 3rd person game using the classic mouse in a point and click interface, featuring a wide variety of organic obstacles ranging from logic puzzles to hi-tech gadget manipulation to dialogue and inventory challenges.
by Rainier on March 17, 2006 @ 6:35 p.m. PST | Filed under
News
Culpa Innata is a story-driven, 3rd person game using a proprietary 3D engine with dynamic cameras and other technologies developed by Momentum AS. Using the classic mouse in a point and click interface, the game features a wide variety of organic obstacles ranging from logic puzzles to hi-tech gadget manipulation to dialogue and inventory challenges.
by Rainier on March 13, 2006 @ 5:27 a.m. PST | Filed under
News
Culpa Innata is a story-driven, 3rd person game using a proprietary 3D engine with dynamic cameras and other technologies developed by Momentum AS. Using the classic mouse in a point and click interface, the game features a wide variety of organic obstacles ranging from logic puzzles to hi-tech gadget manipulation to dialogue and inventory challenges.
by Rainier on Nov. 12, 2005 @ 1:48 p.m. PST | Filed under
News
Culpa Innata is a story-driven, third-person game uses a proprietary 3D engine with dynamic cameras and other technologies developed by Momentum AS. Using the classic mouse in a point and click interface, the game features a wide variety of organic obstacles ranging from logic puzzles to hi-tech gadget manipulation to dialogue and inventory challenges.