by Rainier on Feb. 19, 2009 @ 3:11 a.m. PST | Filed under
News
Paradox Interactive's Penumbra: Black Plague, the final chapter in the Penumbra story, thrusts players into a creepy environment of psychological horror, as they are challenged in this unique action/adventure experience.
by Rainier on March 3, 2008 @ 8:56 a.m. PST | Filed under
News
Paradox Interactive's Penumbra: Black Plague, the final chapter in the Penumbra story, thrusts players into a creepy environment of psychological horror, as they are challenged in this unique action/adventure experience.
by Rainier on Feb. 29, 2008 @ 10:43 a.m. PST | Filed under
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Paradox Interactive's Penumbra: Black Plague, the final chapter in the Penumbra story, thrusts players into a creepy environment of psychological horror, as they are challenged in this unique action/adventure experience. These demos fix rendering issues with new ATI cards and drivers, as well as other crash/bug fixes and even include new solutions to some puzzles.
by Rainier on Feb. 7, 2008 @ 10:24 a.m. PST | Filed under
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Paradox Interactive's Penumbra: Black Plague, the final chapter in the Penumbra story, thrusts players into a creepy environment of psychological horror, as they are challenged in this unique action/adventure experience. The demo includes the four first levels of the game.
by Rainier on Jan. 25, 2008 @ 6:39 p.m. PST | Filed under
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Paradox Interactive's Penumbra: Black Plague, the final chapter in the Penumbra story, thrusts players into a creepy environment of psychological horror, as they are challenged in this unique action/adventure experience. in a recent announcement, Frictional Games revealed that the game has gone gold and its publisher has the final version in hand (and so do we...)
by Rainier on Jan. 23, 2008 @ 7:01 a.m. PST | Filed under
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Penumbra: Black Plague, the final chapter in the Penumbra story, thrusts players into a creepy environment of psychological horror, as they are challenged in this unique action/adventure experience. In this second developer diary, Frictional Games tells us more about the physics being used in the game...
by Rainier on Jan. 16, 2008 @ 9:06 a.m. PST | Filed under
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Paradox Interactive's Penumbra: Black Plague, the final chapter in the Penumbra story, thrusts players into a creepy environment of psychological horror, as they are challenged in this unique action/adventure experience.
by Rainier on Jan. 9, 2008 @ 9:23 a.m. PST | Filed under
News
Paradox Interactive's Penumbra: Black Plague, the final chapter in the Penumbra story, thrusts players into a creepy environment of psychological horror, as they are challenged in this unique action/adventure experience.
by Rainier on Jan. 9, 2008 @ 1:23 a.m. PST | Filed under
News
Penumbra: Black Plague, the final chapter in the Penumbra story, thrusts players into a creepy environment of psychological horror, as they are challenged in this unique action/adventure experience. Through specialized hardware such as the Novint Falcon HaptX enables gamers to physically feel their gameplay.
by Rainier on Jan. 3, 2008 @ 9:24 a.m. PST | Filed under
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Penumbra: Black Plague, the final chapter in the Penumbra story, thrusts players into a creepy environment of psychological horror, as they are challenged in this unique action/adventure experience. In this second developer diary, Frictional Games tells us more about the creation of the voice-overs, and the technical issues.
by Rainier on Dec. 19, 2007 @ 6:43 a.m. PST | Filed under
News
Paradox Interactive's Penumbra: Black Plague, the final chapter in the Penumbra story, thrusts players into a creepy environment of psychological horror, as they are challenged in this unique action/adventure experience.
by Rainier on Nov. 28, 2007 @ 6:45 a.m. PST | Filed under
News
Paradox Interactive's Penumbra: Black Plague, the final chapter in the Penumbra story, thrusts players into a creepy environment of psychological horror, as they are challenged in this unique action/adventure experience. In this first developer diary, Frictional Games tells us more about the combat and how it differs from the prequel.
by Rainier on Nov. 23, 2007 @ 2:50 p.m. PST | Filed under
News
Paradox Interactive's Penumbra: Black Plague, the final chapter in the Penumbra story, thrusts players into a creepy environment of psychological horror, as they are challenged in this unique action/adventure experience.
by Rainier on Oct. 12, 2007 @ 1:49 p.m. PDT | Filed under
News
Paradox Interactive's Penumbra: Black Plague, the final chapter in the Penumbra story, thrusts players into a creepy environment of psychological horror, as they are challenged in this unique action/adventure experience.
by Rainier on Oct. 5, 2007 @ 12:09 p.m. PDT | Filed under
News
Paradox Interactive's Penumbra: Black Plague, the final chapter in the Penumbra story, thrusts players into a creepy environment of psychological horror, as they are challenged in this unique action/adventure experience.
by Rainier on Sept. 13, 2007 @ 6:28 a.m. PDT | Filed under
News
Paradox Interactive announced that it has secured the publishing rights to Penumbra: Black Plague, the final chapter in the Penumbra story thrusting players into a creepy environment of psychological horror, as they are challenged in this unique action adventure experience