by Rainier on March 26, 2018 @ 12:15 p.m. PDT | Filed under
News
Set two years after the conclusion of the original, The Darkness II breaks the conventional FPS model with its fervid Quad-Wielding gameplay, allowing players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.
by Tim McDonald on Feb. 27, 2012 @ 12:30 a.m. PST | Filed under
Reviews
Set two years after the conclusion of the original, The Darkness II breaks the conventional FPS model with its fervid Quad-Wielding gameplay, allowing players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.
by Redmond Carolipio on Feb. 14, 2012 @ 12:30 a.m. PST | Filed under
Reviews
Set two years after the conclusion of the original, The Darkness II breaks the conventional FPS model with its fervid Quad-Wielding gameplay, allowing players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.
by Rainier on Jan. 18, 2012 @ 7:42 a.m. PST | Filed under
News
Set two years after the conclusion of the original, The Darkness II breaks the conventional FPS model with its fervid Quad-Wielding gameplay, allowing players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.
by Rainier on Jan. 12, 2012 @ 12:33 p.m. PST | Filed under
News
Set two years after the conclusion of the original, The Darkness II breaks the conventional FPS model with its fervid Quad-Wielding gameplay, allowing players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.
by Rainier on Dec. 6, 2011 @ 6:41 a.m. PST | Filed under
News
Set two years after the conclusion of the original, The Darkness II breaks the conventional FPS model with its fervid Quad-Wielding gameplay, allowing players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.
by Rainier on Nov. 28, 2011 @ 2:52 a.m. PST | Filed under
News
Set two years after the conclusion of the original, The Darkness II breaks the conventional FPS model with its fervid Quad-Wielding gameplay, allowing players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.
by Rainier on Oct. 31, 2011 @ 9:08 a.m. PDT | Filed under
News
Set two years after the conclusion of the original, The Darkness II breaks the conventional FPS model with its fervid Quad-Wielding gameplay, allowing players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.
by Rainier on Oct. 11, 2011 @ 1:00 a.m. PDT | Filed under
News
Set two years after the conclusion of the original, The Darkness II breaks the conventional FPS model with its fervid Quad-Wielding gameplay, allowing players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.
by Rainier on July 19, 2011 @ 7:38 p.m. PDT | Filed under
News
Set two years after the conclusion of the original, The Darkness II breaks the conventional FPS model with its fervid Quad-Wielding gameplay, allowing players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.
by Rainier on July 18, 2011 @ 1:00 a.m. PDT | Filed under
News
Set two years after the conclusion of the original, The Darkness II breaks the conventional FPS model with its fervid Quad-Wielding gameplay, allowing players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.
Set two years after the conclusion of the original, The Darkness II breaks the conventional FPS model with its fervid Quad-Wielding gameplay, allowing players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.
by Rainier on May 16, 2011 @ 12:20 a.m. PDT | Filed under
News
Set two years after the conclusion of the original, The Darkness II breaks the conventional FPS model with its fervid Quad-Wielding gameplay, allowing players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.
by Rainier on May 4, 2011 @ 7:22 p.m. PDT | Filed under
News
Set two years after the conclusion of the original, The Darkness II breaks the conventional FPS model with its fervid Quad-Wielding gameplay, allowing players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.
by Rainier on May 1, 2011 @ 12:16 p.m. PDT | Filed under
News
Set two years after the conclusion of the original, The Darkness II breaks the conventional FPS model with its fervid Quad-Wielding gameplay, allowing players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.
by Rainier on April 4, 2011 @ 12:42 p.m. PDT | Filed under
News
Set two years after the conclusion of the original, The Darkness II breaks the conventional FPS model with its fervid Quad-Wielding gameplay, allowing players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.
by Rainier on March 4, 2011 @ 2:38 a.m. PST | Filed under
News
Set two years after the conclusion of the original, The Darkness II breaks the conventional FPS model with its fervid Quad-Wielding gameplay, allowing players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.
by Rainier on Feb. 17, 2011 @ 5:39 a.m. PST | Filed under
News
Set two years after the conclusion of the original, The Darkness II breaks the conventional FPS model with its fervid Quad-Wielding gameplay, allowing players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.
by Rainier on Feb. 9, 2011 @ 3:06 a.m. PST | Filed under
News
Set two years after the conclusion of the original, The Darkness II breaks the conventional FPS model with its fervid Quad-Wielding gameplay, allowing players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.