by Rainier on Aug. 12, 2008 @ 9:59 a.m. PDT | Filed under
News
Universal Combat: A World Apart uses a new graphics engine, offer high definition first-person character models, new first-person weapon models and classes such as machine guns, fixed gun turrets and several new combat weapons.
by Rainier on Aug. 28, 2006 @ 10:50 a.m. PDT | Filed under
News
Universal Combat: A World Apart uses a new graphics engine, offer high definition first-person character models, new first-person weapon models and classes such as machine guns, fixed gun turrets and several new combat weapons. This patch brings your retail game to v1.00.17 and fixes a multiplayer master gameserver issue.
by Rainier on May 28, 2006 @ 11:41 a.m. PDT | Filed under
News
Universal Combat: A World Apart uses a new graphics engine, offer high definition first-person character models, new first-person weapon models and classes such as machine guns, fixed gun turrets and several new combat weapons. This patch brings your retail game to v1.00.15 and fixes a bug where you were unable to view VDD/SMD cargo contents in friendly crafts (including yours)
by Rainier on April 10, 2006 @ 3:10 p.m. PDT | Filed under
News
Universal Combat: A World Apart uses a new graphics engine, offer high definition first-person character models, new first-person weapon models and classes such as machine guns, fixed gun turrets and several new combat weapons. This patch brings your retail game to v1.00.147 and fixes a weapon disappearing issue when docking.
by Rainier on Jan. 12, 2006 @ 10:59 a.m. PST | Filed under
News
Universal Combat: A World Apart uses a new graphics engine, offer high definition first-person character models, new first-person weapon models and classes such as machine guns, fixed gun turrets and several new combat weapons. This patch brings your demo up to date with the latest code (v1.00.11 retail patch from yesterday) and adds the same audio engine and various gameplay tweaks.
by Rainier on Jan. 9, 2006 @ 2:05 p.m. PST | Filed under
News
Universal Combat: A World Apart uses a new graphics engine, offer high definition first-person character models, new first-person weapon models and classes such as machine guns, fixed gun turrets and several new combat weapons. This patch brings your retail game to v1.00.11 and adds a new audio engine and various gameplay tweaks.
by Rainier on Oct. 31, 2005 @ 10:38 a.m. PST | Filed under
News
3000 AD keeps on trying to convince people to check out their latest game and has released an updated demo for its space combat game Universal Combat: A World Apart. This demo uses the latest v1.00.09 code, includes all 12 missions from previous demos, as well as tutorials, updated gfx and various other enhancements.
by Rainier on Sept. 16, 2005 @ 9:31 a.m. PDT | Filed under
News
Universal Combat: A World Apart uses a new graphics engine, offer high definition first-person character models, new first-person weapon models and classes such as machine guns, fixed gun turrets and several new combat weapons. This patch brings your retail game to v1.00.06 and adds performance improvements, and fixes various game issues.
by Angus Cormack on Sept. 13, 2005 @ 2:02 a.m. PDT | Filed under
Reviews
Universal Combat: A World Apart gives hardcore fans an enhanced "Battlecruiser" experience, keeping the flavor of combat, but utilizing newer technologies.
by Rainier on Aug. 29, 2005 @ 8:49 a.m. PDT | Filed under
News
Universal Combat: A World Apart uses a new graphics engine, offer high definition first-person character models, new first-person weapon models and classes such as machine guns, fixed gun turrets and several new combat weapons. This patch brings your retail game to v1.00.03 and adds performance improvements, and fixes various game issues.
by Rainier on Aug. 3, 2005 @ 10:58 a.m. PDT | Filed under
News
Universal Combat: A World Apart gives hardcore fans an enhanced Battlecruiser experience, keeping the flavour of combat, but utilizing newer technologies. Universal Combat: A World Apart, the second title in the Universal Combat series is now on sale worldwide via various online e-commerce companies and broadband delivery sites for $29.99 across all mediums.
by Rainier on July 7, 2005 @ 8:24 a.m. PDT | Filed under
News
Universal Combat: A World Apart uses a new graphics engine, offer high definition first-person character models, new first-person weapon models and classes such as machine guns, fixed gun turrets and several new combat weapons. This 3rd demo contains elements from the previous two demos, but all the demo scenarios have been revised e.g. the Recon Force Marine scenario now takes place in stormy weather; in the Commander scenarios, you are piloting different crafts; some of the marine scenarios feature different weapons etc etc
by Rainier on April 16, 2005 @ 3:44 p.m. PDT | Filed under
News
3000AD front man Derek Smart announced that the UCAWA has gone gold and will be available in two versions, retail and downloadable. Universal Combat: A World Apart gives hardcore fans an enhanced "Battlecruiser" experience, keeping the flavour of combat, but utilizing newer technologies. Universal Combat: A World Apart, the second title in the Universal Combat series will be published by Dreamcatcher and released globally for PC in May 2005.
by Rainier on April 6, 2005 @ 1:31 p.m. PDT | Filed under
News
Universal Combat: A World Apart gives hardcore fans an enhanced "Battlecruiser" experience, keeping the flavour of combat, but utilizing newer technologies. Universal Combat: A World Apart, the second title in the Universal Combat series will be published by Dreamcatcher and released globally for PC in May 2005.
by Rainier on March 11, 2005 @ 8:37 a.m. PST | Filed under
News
Universal Combat: A World Apart uses a new graphics engine, offer high definition first-person character models, new first-person weapon models and classes such as machine guns, fixed gun turrets and several new combat weapons. This is an updated demo featuring the previous demo's four scenarios and adds another four, three first-person careers and one pilot career. Read more for download links ...
by Judy on Feb. 19, 2005 @ 4:59 a.m. PST | Filed under
News
Using a new graphics engine, Universal Combat: A World Apart brings tremendous improvements including new shader based lighting, glow and environment mapping, render paths; along with normal and bump mapping support for various high end assets. It will also offer high definition first-person character models, new first-person weapon models and classes such as machine guns, fixed gun turrets and several new combat weapons. This demo patch mainly address graphical issues and increases performance.
by Judy on Feb. 18, 2005 @ 11:29 a.m. PST | Filed under
News
Universal Combat: A World Apart gives hardcore fans an enhanced "Battlecruiser" experience, keeping the flavour of combat, but utilizing newer technologies. Universal Combat: A World Apart, the second title in the Universal Combat series will be published by Dreamcatcher and released globally for PC in May 2005.
by Judy on Feb. 11, 2005 @ 8:15 a.m. PST | Filed under
News
Using a new graphics engine, Universal Combat: A World Apart brings tremendous improvements including new shader based lighting, glow and environment mapping, render paths; along with normal and bump mapping support for various high end assets. It will also offer high definition first-person character models, new first-person weapon models and classes such as machine guns, fixed gun turrets and several new combat weapons. This demo features four scenarios and primarily features space and planetary air combat.
by Judy on Jan. 14, 2005 @ 8:05 a.m. PST | Filed under
News
DreamCatcher Games today announced that it will publish Universal Combat: A World Apart, the second title in the Universal Combat series. The game will release globally for PC in May 2005.
by Judy on Jan. 5, 2005 @ 9:13 a.m. PST | Filed under
News
3000AD announced “Universal Combat: A World Apart”, an add-on to the original Universal Combat title released in February 2004 by Dreamcatcher Games. This add-on has been in development for some time and is scheduled to be released in March 2005 via online distribution as well as various retail chains, a demo is expected to be released at the same time. Read more for new screens...
by Judy on Dec. 18, 2004 @ 4:03 p.m. PST | Filed under
News
3000AD announced “Universal Combat: A World Apart”, an add-on to the original Universal Combat title released in February 2004 by Dreamcatcher Games. This add-on has been in development for some time and is scheduled to be released in Q1 2005 via online distribution as well as various retail chains.
by Judy on Nov. 18, 2004 @ 12:39 p.m. PST | Filed under
News
3000AD announced “Universal Combat: A World Apart”, an add-on to the original Universal Combat title released in February 2004 by Dreamcatcher Games. This add-on has been in development for some time and is scheduled to be released in Q1 2005 via online distribution as well as various retail chains.