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Gladiator: Sword Of Vengeance

Platform(s): Arcade, Game Boy Advance, GameCube, Nintendo DS, PC, PSOne, PSP, PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360
Genre: Action

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Gladiator: Sword of Vengeance' (PC/Xbox/PS2) - Screens

by Rainier on July 28, 2003 @ 5:34 p.m. PDT

Features :

  • Variety of objectives, opponents and weaponry;
  • In-depth characterization and intelligent and exciting plotting;
  • A rich mix of combat, adventure, classic history, culture and mythology; Mythological environments such as labyrinths and temples add extra depth to gameplay;
  • Combat, conquest, myth, pagan barbarity and ‘mob politics’;
  • Compete in spectacular and complex battle events;
  • Vast stage sets and landscape arenas form bloody battlegrounds loaded with deadly traps, imposing fortifications and lethal stage machinery;
  • Huge variety of conventional and mythic weapons;
  • Equip your gladiator with personalized armor;
  • Scripted cameras create a truly cinematic experience for the player;
  • An authentic cinematic approach to lighting and production design, evocative of movie epics such as ‘Sparticus’, ‘Ben Hur’, and ‘Gladiator’;
  • Uses high quality actor voices for added realism;
  • Overcome all obstacles and opponents to become the champion of the gods;
  • Intuitive ‘in context’ fighting style;
  • Your fighting skills improve and your moves increase as you progress through the game;
  • Multitude of moves and combinations without overly complicated controls;
  • Combo attacks – produce spectacular sequences and gorier deaths. The more fantastic the kill, the higher the Blood Meter rises;
  • Olympian talents – When the Blood Meter is full, increase your strength to Herculean proportions, raise the dead to fight alongside you, and unleash the power of the elements;
  • Finish him! – When stunned, your enemy is open to a specialized and gory coup de grace.

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