Painkiller

Platform(s): PC, Xbox
Genre: Action
Publisher: Dreamcatcher
Developer: People Can Fly
Release Date: April 12, 2004 (Gold Edition: April 18, 2005) (US), April 16, 2004 (EU)

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'Painkiller' - v1.62 Update Patch And Server Available NOW

by Rainier on Feb. 25, 2005 @ 10:16 a.m. PST

Stranded in a place between Heaven and Hell, your time of judgment is at hand. The Underworld is on the verge of unholy war, and you are but a pawn in the infernal battle. As you fight for your purification, the truths behind the deceptions are revealed.

Get the Painkiller v1.62 CPL Patch off WP (110mb)

Get the Painkiller v1.62 Server Patch off WP (111mb)

Version 1.62 Updated Information

1.62 Multiplayer improvements and fixes:

MULTIPLAYER:
- CHANGE: Linux server updated to 1.62
- CHANGE: Additional minor physics tweaks to match 1.35.
- CHANGE: Improvements to visual artifacts caused by high lag.
- CHANGE: Shotgun horizontal knockback reduced slightly.
- CHANGE: Cfg.NetcodeEnemyPredictionInterpolationFactor added to allow adjustments to enemy position prediction (default 0.66).
- CHANGE: Removed hallway collision models in maps DM_Psycho, Absinthe and Sacred to facilitate faster player movement.
- FIX: Demo recording FPS droppping issues.
- FIX: Demo playback resetting to Main Menu no longer occurs.
- FIX: FPS drop collision issue on map DM_Psycho fixed.
- FIX: Getting 'stuck' issue on maps DM_Psycho and Sacred fixed.
- FIX: Random drop on demo playback bug corrected.
- FIX: Spectators going through portals now works correctly.
- FIX: Double teleportation visual now fixed.
- FIX: Staked grenade explosions behind walls no longer work.
- FIX: Map changes while demo recording no longer cause crashes.
- FIX: Miscellaneous sound playback issues.
- FIX: Minor Windows incompatibility error for some users.
- FIX: Weapon fire prediction FXs.
- FIX: Automatically firing after respawn.

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