Hostile Intent

Platform(s): PC
Genre: Action

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'Hostile Intent' - v1.4 Mod Update Available NOW

by Rainier on April 29, 2005 @ 2:04 a.m. PDT

Hostile Intent is a Total Conversion for Half-life that rose from the ashes from The Sherman Project. Eventhough the concept behind Hostile intent hasn't changed, it is in fact different from The Sherman Project. Every original feature for The Sherman Project is still in, but the new team has thought of many new original ideas and concepts.

Get the Hostile Intent v1.4 Mod off WP (150/220mb)

1.4 Changelog:

New and updated maps:

[NEW] hi_basque
[NEW] hi_downed
[NEW] hi_efreeti
[NEW] hi_khartoum
[UPDATED] hi_aurora
[UPDATED] hi_colombia
[UPDATED] hi_congo
[UPDATED] hi_croatia
[UPDATED] hi_deadbolt1
[UPDATED] hi_deadbolt2
[UPDATED] hi_depot
[UPDATED] hi_hotel
[UPDATED] hi_jungle
[UPDATED] hi_majesty
[UPDATED] hi_offshore
[UPDATED] hi_russia
[UPDATED] hi_twilight

New weapons:

[NEW] FAMAS
[NEW] Sig552
[NEW] USP .45 Tactical
[NEW] Colt 1911
[NEW] Makarov
[NEW] Cougar Suppressed
[NEW] Glock Suppressed
[NEW] Smoke grenades

New and updated weapon models:

[NEW] AK-47
[NEW] AKS74U
[NEW] m16a2
[NEW] m4a1
[NEW] PSG-1
[NEW] m76
[NEW] SPAS-12
[NEW] m67
[NEW] RGD5
[UPDATED] Remington
[UPDATED] Cougar (further)
[UPDATED] Glock (further)
[UPDATED] mp5 (closer)
[UPDATED] mp5sd (closer)
[UPDATED] Flashbang

Updated player animations:

[UPDATED] Pistol Stances
[UPDATED] Rifle Stances
[UPDATED] SMG Stances
[UPDATED] Sprint Animations
[UPDATED] Walk Animations
[UPDATED] Strafe Animations
[UPDATED] Jog Animations
[UPDATED] Crouch Animations

Bug fixes, adjustments, and other updates:

[NEW] We have a manual! (manual.html)
[NEW] Many new weapon firing and reload sounds
[NEW] Many new sprites (frag explosion, weapon HUD, muzzle smoke)
[NEW] Added cvar cl_lowendsmoke 1/0 to control smoke sprite quality
[UPDATED] Main menu splash screen
[UPDATED] Grenades now give off flashes of light
[UPDATED] Grenades are now only primed 1.3 seconds into the animation
[UPDATED] Decreased ladder movement sound and speed
[UPDATED] Minor damage, recoil, and reload time adjustments to the weapons
[UPDATED] If spec_teamonly is enabled, opposing team's data is not visible and death messages are disabled while spectating
[UPDATED] Weapon changes can now be made at the start of the round before firing within the timelimit set by mp_spawnperiod
[UPDATED] Updated various game files: decals.wad, materials.txt, settings.scr, user.scr hostile.fgd, default server and client config files
[UPDATED] Added a 1.25 second delay before player can raise sights after going prone
[UPDATED] Observers now have nightvision
[UPDATED] Bullet penetration distance depends on weapon power and the strength of the material being shot
[UPDATED] Player now joins a team immediately following the team VGUI menu, instead of after equipment selection
[UPDATED] Flashbangs can no longer be cooked (the 2 second fuse starts when the player throws)
[FIXED] Shotguns now fire the appropriate number of pellets
[FIXED] Suppressed weapons no longer have firstperson or thirdperson muzzleflashes
[FIXED] Advance button on team and equipment VGUI doesn't cause primary attack anymore
[FIXED] spec_mode 3 no longer gets around spec_forcefirstperson
[FIXED] Team switching no longer gets around kit restrictions
[FIXED] Players can no longer exploit to spawn in opposing team's spawn area
[FIXED] It is no longer possible to get a double-win in one round by completing objectives and killing the opposing team
[FIXED] Holster and deploy weapon animations should now be functional
[FIXED] Menu text now fits the VGUI
[FIXED] Removed player count from team selection menu and added ability to see the scoreboard over the VGUI
[FIXED] Weapons no longer click multiple times after the magazine is emptied (exceptions: Cougar, USP, Makarov)
[FIXED] "Objective X is not complete!" message is no longer shown to players on the defending team when using an objective that depends on another being completed

Here is the coding changelog for the 1.3 version:

  • fixed corpses changing to ghille suit model when a player disconnects
  • fixed connecting player not being placed under "Spectators" on the scoreboard
  • new burst fire system (hold the trigger to fire the whole burst)
  • added hi_round_timer entity (to change the amount of time left in the round)
  • if you switch weapons while priming a grenade, you drop it
  • decreased weapon switch delay slightly
  • increased prone mouse speed a bit
  • new walk and strafe animations
  • added walk_backwards and crouch_walk_backwards animations
  • added admin scoreboard icon (server reads steam ids from admins.txt and gives matching players an icon on the scoreboard)
  • added next_rof and prev_rof commands (cycles through the fire modes without looping from auto -> safe, for example)
  • the ROF the player had set at the end of the previous round is now remembered when the next round starts
  • a player who has been kicked by a vote too many times gets banned (max vote kicks and ban duration set by server)
  • added sv_maxvotekicks and sv_votebanlength to control the above point
  • added bullet penetration
  • All server log messages have been updated to use Steam IDs instead of WON IDs
  • fixed team selection vgui not coming up automatically after map change
  • disabled cl_bob, cl_bobcycle, and cl_bobup
  • added variable hi_roundbreak; allows server to set the amount of time between rounds (default 3 seconds)
  • added the back/forward arrows to the team selection menu. back = close, forward = auto team
  • added a toggle crouch command. Bind a key to "duck_t", or use the controls menu.
  • many other small fixes and tweaks

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