UFO: Aftershock

Platform(s): PC
Genre: Strategy
Publisher: Cenega
Developer: ALTAR interactive

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'UFO: Aftershock' (Xbox/PC) - v1.1 Patch Available NOW

by Rainier on Nov. 29, 2005 @ 4:07 a.m. PST

After the alien invasion, the Council of Earth successfully fought the Reticulans and moreover discovered their secret plan: to cover the Earth with "Biomass", a network of alien organic tissue that, the Reticulans hoped, would become conscious and endowed with immense psychic powers. The Reticulans who invaded the Earth are not true representatives of their kind, they are a breakaway faction that burned the bridges and chose this backwater part of space to conduct its experiments.

Get the UFO: Aftershock demo off WP (22mb)

Options

  • A dialogue appears when the game needs to be restarted in order for changes to take effect

Localization

  • The equipment of hired soldiers is correctly localized
  • The name of an enemy weapon is displayed correctly

Strategic game

  • Crash when changing base defense level fixed
  • Negative prerequisites in research tree are interpreted correctly
  • Drone is properly resized when dragged in the Equipment screen
  • All composed items have a default name
  • Improved skipping actions in event scripts
  • Research and Manufacture screen improved for more convenient control
  • Icons and description in Glossary corrected
  • A chance of a faction spontaneously offering a territory after successful help mission correspond to the diplomatic standing more
  • Quicksave on Myrmecol works properly

Squad & Equipment

  • Random disappearance of soldiers in Equipment screen fixed
  • Correct 'operation' technologies are required for equipping certain weapons
  • Issues with cyborg chipsets and cyborg implants fixed
  • Issues with grenade launchers and incendiary grenades fixed
  • Issues with psi detector fixed
  • Drone autodestruction device works
  • Skills can proceed beyond Superheroic level
  • Repair kit doesn’t work on people
  • Scout 3rd level training works correctly
  • Changed stats for some weapons and equipments to improve balance of the game:
    • Cyborg basic body is more effective
    • Warp medikit, psi weapons and detectors are more effective
    • Desert Eagle is more accurate
    • Rocket radius is bigger
    • Laser rifles can use single shot
    • Spas 15 magazine size was rectified
    • Brainman is more powerful

Tactical game

  • Crash when completing some missions fixed
  • Crash in certain Wargot mission fixed
  • 'Pillar of Death' name displayed correctly
  • 'Pillar of Death' is placed correctly
  • The impact of armor on damage calculation fixed
  • Units do not talk when confused or otherwise incapacitated
  • Total injuries in debriefing corrected (does not include the captured unit)
  • Using composed items fixed
  • Melee attacks through walls are no longer possible
  • Throwing grenades over walls is now possible
  • Data in debriefing and unit statistics are corrected
  • Loading batteries into the spaceship is corrected
  • Radial info for dead units is hidden (visible on mouse over)
  • Hiding tutorial window corrected
  • Enemy units in the second phase of a mission are fixed
  • Terrain passability over destroyed environments fixed
  • Camera movement improved
  • Experience is not added for aborted missions
  • Retrieving items from mission works better

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