Destruction AllStars

Platform(s): PlayStation 5
Genre: Online Multiplayer
Developer: Lucid Games
Release Date: February 2021

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'Destruction AllStars' (PS5) Update Will Add Global Parties, Online Bots And More

by Rainier on May 31, 2021 @ 1:06 a.m. PDT

Destruction AllStars is an action-packed sports event that pits drivers against one another in an intense competition.

Dominate the glittering global phenomenon of Destruction AllStars – the spectacular prime-time sport for dangerous drivers!

The goal? Wreck as many cars as possible.

Master the art of intense vehicle-based combat through timing, tactics and skills to cause colossal amounts of damage, destruction and devastation in vibrant arenas across the globe.

Hey everyone!

We wanted to start talking about upcoming features and plans we have on our internal road map with the community so you all have a better idea of what is to come, also to get your early feedback and what you all think.

We know it’s important to keep you all informed and up to date on what we want to achieve, and also knowing what it is you all think and how you feel about these changes so we all go down this path together.

Whilst we don’t currently have definite dates for when these go live, these are the changes we have coming further down the road.

This is just the first Dev Update blog that we want to put out, with more coming in the future with other planned changes and features when we have more to share!

Global Parties

Global Parties will allow you to party up with friends and queue into any Solo modes as well as Team modes..

This is something we’ve been looking into for a while, but it had a few dependencies before we could be sure it was good to go.

Playlist Feature

We want to make selecting and matching for your favourite game modes easier, so we’re working on an update to Playlists and how you can find the game mode you want to play.

We’ll have more information on how the playlist feature will work further down the road!

Online Bots

With a community the size of Destruction AllStars, spread out across the world we do have peak times and low times of player activity for online matchmaking.

(The peaks being around UTC 4pm - 10pm weekdays and UTC 2:00pm until 1:00am on the weekends)

We want to ensure that matches are filled to capacity with as many real players as possible, but when missing X amount of players when queuing for a match, AI bots will take the remaining places. The exception to this is Blitz, as a competitive mode, Blitz will never feature Bot’s.

Quality of Service

  • Slams: We’ve heard your feedback with slams, sometimes they just don't feel like you slammed anything.We’re going back into our slam feature and seeing where we can make changes, improvements and over all tighten this up to make it feel more rewarding and responsive.
  • Ghost Hits: Ghost hits are something we’re more than aware of and working on reducing and mitigating as much as possible. We’re currently looking into further network improvements as well as how to make sure the servers Destruction AllStars is played on are more stable and responsive.
  • Balancing: Now out of the game release phase, we want to have more focus on balancing our AllStars to ensure they all bring something to your match. This is something we always want to hear from you on what you like, what you think could be improved to what you just don’t like at all. We can balance from data all day long but what really matters is what you, the community, thinks.
  • Abilities: Just like the balancing focus above, we also want to take a new look at how some characters' abilities (on-foot and in vehicle) interact with other AllStars in the game. We’re not sure yet if these will be small tweaks or completely changing, but it is something that we’re investigating and working on.

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