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Battlefield 2042

Platform(s): PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X
Genre: First-Person Shooter
Publisher: Electronic Arts
Developer: Ripple Effect Studios
Release Date: Nov. 19, 2021

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Battlefield 2042' v4.1 Update Rolls Out Tomorrow, Season 1 Begins Early June

by Rainier on May 18, 2022 @ 1:57 p.m. PDT

Battlefield 2042 is a groundbreaking first-person shooter set to revolutionize the modern multiplayer sandbox.

Powered by cutting-edge technology that pushes the capabilities of next generation hardware, the game drops players into a near-future, all-out-war experience that includes the franchise’s hallmark, game-changing destruction.

Featuring matches filled with up to 128 players and massive-scale maps on PS5, Xbox Series X|S and PCs (Xbox One and PS4 are capped at 64 players and reduced map sizes), this unprecedented scale adds a new dimension to multiplayer battles.

Battlefield 2042 also ups the action with the inclusion of real-time events that reshape the battlefield and tactical combat. All new weapons, vehicles and gadgets give players the freedom to be strategic and create jaw-dropping, only-in-Battlefield moments.

In Battlefield 2042, the world is on the brink. Shortages of food, energy and clean water have led to dozens of failed nations, creating the greatest refugee crisis in human history. Among these Non-Patriated, or No-Pats, are families, farmers, engineers - and even soldiers. Amidst this crisis, the United States and Russia draw the world into an all-out war. No-Pat Specialists join both sides, not fighting for a flag, but for the future of the Non-Patriated in this new world.

Players will jump into the boots of Specialists, an all-new type of playable soldier for the franchise. Inspired by the traditional four Battlefield classes, Specialists will be equipped with their own unique Specialist Trait and Specialty, and will have fully customizable loadouts. As a Specialist, players will have access to a cutting-edge arsenal of weapons, equipment and vehicles to use in battle. These powerful new tools give creative players a wealth of options as they find the perfect combination to fit their play style and outsmart and outgun opponents on the battlefield.

Update 4.1 releases on May 19. The focus for this update is to deliver further fixes, and Quality of Life improvements, as well as to update our All-Out Warfare rotations, alongside some balance changes to weapons and Specialists. 

Here’s a summary of some our key changes:

  • The overall power of Boris’s SG-36 Sentry Gun has been reduced
  • Angel can no longer provide Armor Plates via his Supply Bag
  • Stock weapons now handle better through improved base recoil. To compensate, we’ve slightly reduced the recoil benefits provided by attachments
  • All-Out Warfare playlists have been updated with new setups, removing Breakthrough 128 from the list of options on Xbox Series X|S, PlayStation 5, and PC only, with more detail on the changes further down the page.

Up next in our update schedule is the release of Season 1, currently set for release in early June. We’ll be back with a full overview and Update Notes closer to its release.

Thank you,

The Battlefield Team

Update 0.4.1

Fixes, Changes, and Improvements

General

  • Vehicle Aim Sensitivity and Transport Vehicle Freelook Sensitivity Controller settings now always correctly apply their effects
  • Aim Assist has been improved while aiming at moving targets
  • Aim Assist should no longer incorrectly acquire targets through thin obstacles
  • When not ranking up, you should no longer see the “You have been promoted screen” during End of Round
  • Delivered improvements that help to reduce input lag
  • Adjusted Trigger Weight to ensure that inputs feel more responsive when applying successive inputs

Audio

  • The Announcer Voice Over for Battlefield 1942 and Battlefield 3 experiences has been remastered, and now includes new radio sound effects

Battlefield Portal

  • Specialists will now correctly display animations during the End of Round screen while in Battlefield Portal modes
  • Made the following changes to Hardcore Templates within the Battlefield Builder to align them with our Featured Experience offerings.
    • Enabled HUD in Hardcore Templates
    • Disabled Mini-map and Compass in Hardcore Templates

Gadgets

  • Hitting enemies with EMP effects now correctly triggers Player Disrupted XP
  • Removed placement delay for deployable gadgets so they now appear instantly
  • Deployable gadgets are now easier to deploy

Insertion Beacon

  • The size of the Insertion Beacon has been increased so it’s easier to see
  • The Insertion Beacon is now visible from further away

Modes

In this update, we’re making multiple updates to the All-Out Warfare rotations. Our leading change is the removal of the 128 player version of Breakthrough. When reviewing the available experiences in All-Out Warfare, we felt that the 128 player modes are better suited for Conquest where gameplay spaces are larger, and where you have a more natural fit for sandbox gameplay. 

In Breakthrough’s 128 player mode, we feel that the value and impact of an individual player, and squad is reduced due to the increased intensity and chaos of the combat.

When reviewing Breakthrough, we noted that the 64 player version represented a more tactical experience. Reducing our player count here helps to remove some of the chaos from the experience, and in combination with the reductions that we have made to the number of available combat vehicles, it means players are better able to hold frontlines more effectively. Players will also find more space to work together and fulfill their individual roles

As a result, squads in Breakthrough 64 have a better opportunity to work together, to flank the enemy, place a spawn beacon, use their plus menu to attach suppressors, then clear, and hold a point - one squad helping turn the tide as an example. We believe that the move to 64 players will bring back the pacing that helps celebrate these moments of teamwork and PTFOing, and will be keeping a close eye on how our changes help to improve the experience ahead of the start of Season 1.

Further changes

  • Breakthrough 64 for PC, PlayStation 5 and Xbox Series X|S now have set map sizes for specific maps:
    • Discarded, Manifest, Orbital, Kaleidoscope will play the 128 player version
    • Hourglass, Breakaway, Renewal will play the 64 player version

Soldier

  • The Compass now expands while in ADS to improve its readability

Specialists

Angel

  • Angel will no longer be able to grant Armor Plates via his Supply Bag

Boris

  • Spotting via the SG-36 Sentry Gun now highlights spotted players via a red dot, and spotted enemies are now also visible for friendlies
  • The SG-36 Sentry Gun will no longer track players behind walls
  • Overall damage and health for the SG-36 Sentry Gun has been lowered
    • RPM reduced from 450 -> 250
    • Start Damage 16 -> 10
    • End Damage 10 -> 7
    • Fall Off Damage Range 50 -> 40
    • Projectile Speed 960 m/s -> 500 m/s
    • Health 200 -> 150
    • Lock-on time increased by 0.3 seconds
    • Target Forget Time 2 -> 1.5 seconds
    • Target lock-on range 65 -> 50m
    • Reload Speed 5.2 -> 4.2 seconds

Dozer

  • Bashing with the SOB-8 Ballistic Shield while inside smoke should now always deal damage

Irish

  • Fortification System recharge rate reduced from 25 -> 20 seconds

Weapons

  • Update 0.4.0 introduced an unintended change to the behavior of some weapons via incorrect values on their damage tables. In this update we’re restoring performance to its intended design and you should feel an overall improvement to weapon performance
  • The impact of recoil affecting attachments has been lowered, while base weapon recoil has been improved to compensate. This means weapons without attachments now handle better
  • Bolt Action Sniper breath control now lasts a max of 5 seconds, with an added 5 second penalty if used entirely
  • Underbarrel Attachments no longer affect weapon deploy speed
  • Overall horizontal recoil for DMR's has been reduced
  • Sidearms are now faster to deploy

AC42

  • Increased the AC42 distance damage dropoff at higher ranges

AK24

  • Removed the AK24 Semi Auto fire mode
  • Increased AK-24 Burst Mode rate of fire to 900RPM

NTW-50

  • Improved the NTW-50 effectiveness against vehicles
  • Added an additional damage multiple versus tank tracks

PKP-BP

  • Increased PKP-BP vertical recoil, and added a new horizontal recoil profile

SFAR-M GL

  • Improved the SFAR-M GL damage at short to medium range
    • Taking down an enemy now requires 5, instead of 4 bullets while at 20m
  • Decreased the SFAR-GL distance damage dropoff

SVK

  • Reduced SVK’s Horizontal recoil to make it easier to land follow-up shots
  • Increased the SVK distance damage dropoff past 40m
  • SVK’s High-Power Rounds damage lowered past 150m
    • Taking down an enemy now requires 3, instead of 2 bullets

Vehicles

  • Fixed a bug for no XP being rewarded when capturing an objective in a vehicle that wasn’t spawned via the Deploy Menu

Following the release of Update 0.4.0, we’re continuing to make balance adjustments to vehicle gameplay by updating the total number of vehicles that can be active at any time across maps in Conquest and Breakthrough.

Conquest 128:

  • Kaleidoscope - Reduced each teams light ground vehicle allocation by 1
  • Manifest - Reduced each teams light ground vehicle allocation by 1

Breakthrough 64:

  • Breakaway
    • Adjusted Sector 4 to reduce the Attackers number of Transport Air Vehicles by 1, and reduced the number of Heavy Ground Vehicles for Attackers and Defenders to 1
  • Manifest
    • Adjusted Sector 3 to remove the Defenders allocation of Transport Air Vehicles, and also reduced the number of Heavy Ground Vehicles for Attackers and Defenders by 1
  • Hourglass
    • Adjusted Sector 4 to reduce the Attackers and Defenders allocation of Heavy Ground Vehicles to 1, removed the Defending teams allocation of Transport and Combat Air Vehicles
  • Renewal:
    • Adjusted Sector 4 to reduce the Attackers and Defenders allocation of Heavy Ground Vehicles to 1
  • Orbital
    • Adjusted Sector 4 to reduce the Defenders allocation of Heavy Vehicles to 1

MAV

  • The MAV is now part of the Transport vehicle category

M5C Bolte

  • The M5C Bolte’s Missile Launcher no longer deals unintentional increased damage to air vehicles
  • The M5C Bolte is now part of the Armored vehicle category

Battlefield 2042 includes 3 distinct multiplayer experiences:

  • All-Out Warfare - the next generation of fan-favorite modes Conquest and Breakthrough, featuring the largest maps ever for the franchise and for the first time, up to 128 players (on XSX, PS5 and PC). Experience the intensity of All-Out Warfare in large-scale battles like never before on maps filled with dynamic weather, dangerous environmental hazards and spectacular world events that see tornadoes rip across the map and sandstorms block out the sun.
  • Hazard Zone - an all-new, high-stakes, squad-based game-type for the Battlefield franchise that is a modern take on the multiplayer experience that is distinctly DICE but very different from All-Out Warfare’s Conquest or Breakthrough modes.
  • Portal Mode - A first for the Battlefield franchise, Battlefield Portal is a community-driven platform designed to offer a huge variety of imaginative experiences by giving players the tools to set their own rules and build their own definitive Battlefield experience - and share them with other people.

All Out Warfare launches with seven maps total. Let’s take a quick tour of those:

  • Kaleidoscope [Sogdo, South Korea] This cityscape features dense roadways and skyscrapers that can be explored, or if you’ve a wingsuit, leapt off. It’s here that a tornado that dwarves the glittering buildings will make its presence known.
  • Manifest [Brani Island, Singapore] Supply lines are under threat in this key location for global trade.
  • Orbital [Kourou, French Guiana] Players will battle in the shadow of a towering space rocket pad that’s counting down to an imminent launch. 
  • Discarded [Alang, India] Clash around, through and on top of massive ship hulks and the surrounding cranes.
  • Renewal [Eastern Desert, Egypt] Wrestle for control of an agriculture technology centre in the Egyptian Desert.
  • Hourglass [Doha, Qatar] An approaching sandstorm will shift the tide of war taking place at the heart of a city.
  • Breakaway [Queen Maud Land, Antarctica] From hot deserts to icy landscapes: oil and gas are the key resources being fought over here. Insert on the mountaintops with a wingsuit and you can dive into industrial buildings below.

Post launch, Battlefield 2042’s first year promises four seasons of content, bringing with them four new Specialists plus new locations. Each season is marked by a new Battle Pass. EA confirms that new locations will be accessible to all players.

Battlefield 2042 is available for Xbox One, PS4, PC ($59.99), for Xbox Series X|S and PS5 ($69.99).


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