Archives by Day

April 2024
SuMTuWThFSa
123456
78910111213
14151617181920
21222324252627
282930

A Plague Tale: Requiem

Platform(s): Nintendo Switch, PC, PlayStation 5, Xbox Series X
Genre: Action/Adventure
Publisher: Focus Entertainment
Developer: Asobo Studio
Release Date: Oct. 18, 2022

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'A Plague Tale: Requiem' Reveals More Game Details - Trailer

by Rainier on June 12, 2022 @ 8:40 p.m. PDT

A Plague Tale: Requiem follows Amicia and her brother Hugo on a perilous new quest as they do whatever it takes to survive a brutal, uncaring world.

A Plague Tale: Requiem is the direct sequel to A Plague Tale: Innocence. Previously, players lived the grim tale of young Amicia and her little brother Hugo in a heartrending adventure through the darkest hours of history. Hunted by Inquisition soldiers and surrounded by unstoppable swarms of rats, Amicia and Hugo came to know and trust each other as they struggled to survive against overwhelming odds and fight to find their place in the world.

After the original game's epic finale, players embark on the emotional journey's second chapter in the narrative action-adventure franchise, which follows Amicia and her brother Hugo on a perilous new quest, doing whatever it takes to survive a brutal, uncaring world.

As Robert Louis Stevenson’s poem “Requiem sets the tone, witness the first glimpses of Amicia and Hugo’s epic new adventure in a brutal, breathtaking world twisted by supernatural forces. After escaping their devastated homeland, Amicia and Hugo journey far south to new regions and vibrant cities. Discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash hell, overcoming foes and challenges with a variety of crafted tools and supernatural powers.

A Plague Tale: Requiem will keep the high standard of realism set by the first title. To root it in history, we have been building Requiem’s world through an extensive process. It involved a close-knit collaboration between the art and the narrative departments.

We turned to many tools and resources, notably books, but also information gathered throughout the internet from Wikipedia (which is a fantastic place to start off research!) to more specialized websites! We also worked with Roxane Chila, a doctor in Medieval History to get inspired by a medieval France that would be as realistic as possible. We even drew upon the personal experiences of some of our team members, who know well the French parts where the game takes place. Our intuition is a crucial element in this process: we need it to find balance between our creative decisions and their credibility in the game’s world. For instance, women in A Plague Tale have a freedom that isn’t realistic compared to the historical setting, or their role in dialogues scenes isn’t representative of the discussion dynamics occurring at that time. Another example would be Amicia’s outfit, because women wouldn’t wear pants at that time. These are deliberate anachronisms.

A Fresh New Setting

In A Plague Tale: Innocence, players experience Amicia’s and Hugo’s story in gloomy, war-ridden environments. For this direct sequel, we wanted for the player to experience a change of scenery, and many other locations were considered before deciding to set the game in France once again. The southern parts of the country will be explored this time, and it will allow for a fresh visual experience.

Leaving the overcast atmosphere of 14th century Aquitaine behind, Provence will provide a new, more colorful, and more vibrant palette. It allows us to bring signature grounded and emotion-heavy tones to other landscapes, creating an even sharper contrast between the harsh reality of the medieval setting, in which terrible events are happening, and beautiful, sometimes uncharted environments.

A Detailed and Contrasted Décor

One aspect we wished to bring forth was to add details and have them vary from one level to another, thus bringing a more contrasted experience. It’s a real challenge to keep renewing the setting for a whole game; we must keep it coherent with the story, the emotions we want to convey at that moment, but also what these new places would imply in terms of gameplay, including the possible combat or puzzle mechanics that would make sense in such environments. So, we investigated expanding possibilities on top of what had previously been proposed in Innocence: what could we add to the fields, villages, and churches that players are already familiar with?

Along with vibrant, busy marketplaces, an example of a unique location we implemented is a medieval dyery. This was inspired from our collaboration with Roxane. Her input was precious to find the right ideas, and she suggested details which truly heightened the game’s visual impact: having players go through a dyery means enriching the historical context while working on adding colorful details that make sense in the 14th century. Another example would be our large, busy harbors with great ships, referencing the importance of the Mediterranean business at that time.

Sébastien Renard

Lead Writer on A Plague Tale: Requiem

A Plague Tale: Requiem is coming to PS5, Xbox Series X|S and PC in 2022. A Plague Tale: Requiem will also be released on Nintendo Switch using Nintendo’s cloud-streaming technology.


More articles about A Plague Tale: Requiem
blog comments powered by Disqus