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April 2024

Six Days In Fallujah

Platform(s): PC
Genre: First-Person Shooter
Publisher: Victura
Developer: Highwire Games
Release Date: 2024

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'Six Days In Fallujah' Delayed But Still In Development, Shows off Breaching Mechanic - Trailer

by Rainier on Jan. 9, 2023 @ 1:40 p.m. PST

Six Days In Fallujah is a first-person tactical military shooter based on true stories from the Second Battle for Fallujah in 2004.

The Second Battle for Fallujah began in 2004 after Al Qaeda seized control of one of Iraq’s major cities. The battle proved to be the toughest military conflict for Western forces since 1968. 

Lead a fireteam through accurately recreated encounters from the real battle. Each mission is played through the eyes of a real person who narrates what really happened.

Over 100 Marines, Soldiers, and Iraqi civilians who were present during the Second Battle for Fallujah have shared their personal stories, photographs, and video recordings with the development team. The game gives these stories voice through gameplay and first-person accounts captured in original documentary interview footage. Six Days in Fallujah aims to be the most authentic military shooter to date and to tell these military and civilian stories with the integrity they deserve.

Working in partnership with frontline Marines and Soldiers who fought in the Battle for Fallujah, Victura and Highwire have spent more than three years building unique technologies and game mechanics that bring players closer to the uncertainty and tactics of modern combat than other video games have explored. 

Atomic Games announced Six Days in Fallujah in 2009, but saw the title abandoned by its original publisher following controversy about the ability of video games to cover challenging real-world events.

Announced back in 2009, quickly dropped by Konami due to criticism, Six Days in Fallujah has a trouble development process over the past decade.

In 2021, publisher Victura and developer Highwire Games resurfaced and aimed for a Q4-2022 launch, which obviously did not happen.

Being asked about a new release date, the publisher confirmed the game is still in development, but no date is currently set.

"We know this question in particular is extremely important for us to answer, but we're not ready to lock this in just yet. Please hang tight as we check some more things off our list to ensure we can deliver on a specific date."

Sgt. Kyle emphasized to us, "clearing a building in Fallujah always begins with the building before it.” Before Marines and Soldiers could solve one problem, they had to tackle the problem that preceded it. Combat operations presented a series of challenges that were in constant motion, and the ability to make split-second decisions meant the difference between mission failure and success. Servicemen and women often applied the OODA loop—short for observe, orient, decide, act—to work through the ever-changing web of conflict presented by urban combat.


However, the "observation" phase in Fallujah was vastly different than videogames have explored in the past. Across the last couple decades, players in tactical games were not only given the tools to survey enemies beyond a door, but they were also allotted the respected time to do so. In Fallujah, none of this was possible as Marines and Soldiers were continually operating in a hostile 360-degree environment. The threat of the enemy was constant, pressure was high, and fire could come from any direction at any time. Let’s also not forget that none of them carried the optical devices needed to gain visibility through doors and walls.

Before breaching a building or compound in Fallujah, it's essential to take a moment to pause, listen, and observe across the entire fireteam. How many windows does the building have? Are Insurgents visible from the outside of the compound? What material is the front door made of? Can you hear anyone inside?

“Orientation” and “decision” phases follow immediately afterwards, with heavy communication between the fireteam on threats, roles and responsibilities, and changing variables in combat. Enemies could be flooding the first-floor, and the only viable entry point is on the roof. Perhaps mortars are raining down on the rooftops. What about the back door? Are there alternate routes available?

Finally, the “action” phase pieces all of it together. As a unit, fireteams should execute breaches with violence and speed to achieve momentum. Overwhelm your target with firepower and force and hold every piece of covered ground. And communication certainly doesn’t stop once inside. Immediately call out open doors and windows and cover them with your weapon. Once you've achieved your foothold, ensure momentum by moving quickly to the next breach.

More details about Six Days in Fallujah will be revealed in the coming weeks, including new technologies that make videogame combat more like the way it was described by those who were there.

Six Days in Fallujah is coming to PC and consoles in 2023.

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