Diablo IV

Platform(s): PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X
Genre: RPG/Action
Publisher: Activision Blizzard
Developer: Blizzard Entertainment
Release Date: June 6, 2023

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'Diablo IV' Reveals Next Seasons Updates, Itemization Changes, New In-game Systems And More - Trailer

by Rainier on March 20, 2024 @ 2:13 p.m. PDT

Diablo IV draws players into a grim story line and gives them the freedom to explore and forge their own path across the most expansive and intense vision of the world of Sanctuary—a bleak and shattered hellscape bereft of hope and beset by demons.

An ancient evil threatens to engulf Sanctuary in darkness, and new heroes have been called upon to face challenges the world has never seen before.

True to the franchise’s roots, Diablo IV will deliver visceral combat, gruesome and varied monsters, an epic hunt for legendary loot, and endless playability and progression. Players will find a lifetime’s worth of adventure scattered across a land rooted in unique ecologies and inhabited by dangerous new foes. They’ll delve into randomized dungeons packed with unpredictable adversaries and unimaginable treasures. While continuing to fully support solo and coordinated party play, Diablo IV will also provide opportunities for groups of players to encounter each other in the same shared world—whether to tackle bigger challenges . . . or possibly even slaughter one another in player-vs.-player combat.

In Diablo IV, players will attempt to bring hope back to the world by vanquishing evil in all its vile incarnations—from cannibalistic demon-worshipping cultists to the all-new drowned undead that emerge from the coastlines to drag their victims to a watery grave. For the first time in the series, Sanctuary will be a contiguous, seamless landmass comprising diverse regions ranging from the burning desert of Kejhistan, to the verdant werewolf-infested forests of Scosglen, to the harsh and rugged wilderness of the Dry Steppes.

Community director Adam Fletcher, associate game designer Charles Dunn, lead live class designer Adam Jackson, and associate game director Joe Piepiora sat down to discuss the upcoming itemization changes coming in the next Season.

They discussed how Affixes, item stats, the Codex of Power, and new in-game systems will change how players slay and loot in the Seasonal and Eternal Realms.

Following that discussion, they gave additional details on our first Public Test Realm (PTR) in Diablo IV that will be available for PC BattleNet users.

This will be the first taste of changes coming to the next Season and the team will listen closely to player feedback to make adjustments before the Season arrives for everyone.

Diablo IV is developed using modern technology that pushes the franchise to dark, new depths. This technology is at the heart of everything players will see, hear, and feel—delivering much higher fidelity and a more engrossing experience. It opens up countless possibilities for the Diablo series, from smooth character animations, such as the Druid’s fluid shapeshifting, to the seamless, vast overworld players will travel across in search of the next loot-filled underground dungeon. Ultimately, Diablo IV grounds players in a grittier and deadlier world.

Diablo IV is available for PS4, PS5, Xbox Series X|S, Xbox One and PC (Steam).


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