Space ... the final procedurally generated frontier! Venture out in your trusty ship to discover the wonders of the solar system!
Space for Sale follows the delightful journey of an intergalactic property developer on a mission to build hospitable dwellings, cosy lodgings and luxurious estates.
Your list of househunting alien clientele is ever expanding, and so are their demands for prime real estate on unexplored worlds. It's up to you to research the local wildlife, gather resources, construct your base, and turn these harsh biomes into dream neighbourhoods.
A word of warning - some of the local flora and fauna have a taste for space realtors, and you'll need to keep your wits about you if you're going to survive. You may even want to bring in a co-op partner to help.
Don't jump the gun just yet, though - careful observation and experimentation might yet win them over. Learn how the local lifeforms have survived each planet's unique environment, and use your discoveries to enhance the structures and gadgets you create!
But it’s not all about your clients. You can plan anything to your hearts’ desire. Do you want to have the most efficient power grid? Or build a cozy getaway lodge on the edge of the planet? It's entirely up to you.
Mirage Game Studios has launched a new update for the Space for Sale, currently in Early Access.
Dubbed "Lift Off," this update answers many fan requests and packs in a rocket-load of quality-of-life improvements and fresh content. Players can now dive into a brand-new event, working for the legendary Glorpian Gardener, Glick Glorpenschmirz - now there's a name that's sure to leave a crater in history!
The "Lift Off" update introduces highly-requested features like the ability to relocate already-built structures, global hub management (fancy lingo for "access all your resources from anywhere on a planet"), a bustling market, and a galaxy of UI improvements. These additions are critical steps in our mission to provide the ultimate experience for all aspiring space realtors!
And that's not all—the journey doesn't stop here! Prepare for the next thrilling update, "The Red Planet," set to launch soon, bringing with it new environments, biomes, creatures, buildings, and more. The cosmos is the limit!
v0.1 Changelog
Improvements:
- The Mechanoid is now able to hangout with and perform activities similar to other clients (fishing,
- sunbathing, etc.)
- Made Hub site shield look better in certain angles
- Made clients actually go away when you deconstruct their houses
- Increased the speed of the jackhammer
- Opened up the closed road between regions “Follies Fairground” and “Manglers Ridge”
- Made it possible to move constructions in base site
- Made the “Logistics Centre” animate with drones sorting and delivering crates.
- “Unsafed” the buggy.
- Made it not possible for constructions to be built while sticking out of Hub site shield
- Improved the Demaws hunt animations
- Added a Market that lets you import and export resources (minerals, biofuel, organics, etc.) - It’s available in the Hub UI!
- Made resources global
- Removed Silos from the Construction Menu
- Removed shipping costs
- Added new event: “Bloomin’ Blarfair” - Team up with a space gardener to save the unique Blarfair flowers.
- Made the Hub have global storage
- Updated the Exogarden construction
- Updated the client houses to better profile their respective faction
- Made it not possible to scan a world feature if there is a Blocker sitting on top of it
- Improved the targeting of the Jackhammer
- Expanded ending of Main Project: S.I.T. Contract to be more satisfying
- Made various improvement to marker stability in world map
- Replaced worker slot icon
- Added tooltips to various UI:s
- Updated the Factions window in the status tab
- Reworked the resource information into a top bar
- Reworked the information displayed when building constructions into pop ups
- Added a cutscene when building a construction for the first time
- Updated various icons in the construction menu
- Added special rule: “Limited to one per region” and “Limited to one per development” to one-of-a-kind buildings in construction menu
- Added highlighting of newly unlocked construction in the construction menu
- Region summary and Hub summary will now be visible on the Teleporter map
- Replaced icon of the Bottle of Goop item
- Cost and yield info of improved world features is now displayed if you hover on their icons on the World Map.
- Updated region summary in World Map with produced and consumed resources instead of available resources
- Made hollow tree tunnels more easy to pass through
- Removed “Difficult Terrain” modifier since we no longer have “Shipping Costs” in game
- Changed “Logistics Centre” reward since we no longer have “Shipping Costs” in game
- Adjusted UI of “Construction Activation” UI to accommodate long text
- Shaved off ca 2 seconds of the cutscene when clients move in
- Increased time slightly when crafting tools in the Workbench
- Made the Construction Kit research project slightly easier to accomplish
- Made the Snitch creature flee when you chase it in a buggy
- Increased scroll speed in Storage UIs
- Added building “Experimental Power Plant”
Squashed Bugs:
- Made “Observer Kit” completable while modifier “Peaceful” is toggled on - Ashdillos can now drop scales by several methods
- Fixed rules to the building “Homeowners Association”
- Fixed various colliders
- Players are now less likely to get stuck in ragdoll state
- The spaceship is now not able to show up on the planet
- Made player less likely to get stuck under a buggy if they flip it on top of themselves
- Fixed some issues with scanning not progressing research
- Removed “Q” icon from HUD while on the spaceship
- Made the “Invert Camera” setting save correctly between play sessions
- Improved the crafting interaction in the Refinery.
- Added a title to the storage of deconstructed buggies
- Made Frog Kit display correctly on the Kit Hanger
- Made items held in hand drop when using a teleporter instead of disappearing
- Made dialogue not be able to start when in menus
- Made various fixes to the S.I.T. Project
- Made so that the multiplayer client’s colors are not reset when they die
- Players can no longer build constructions on top of each other in multiplayer
- Multiplayer clients can now hear the objective complete music
- Fixed several minor synching issues for the multiplayer client
- Made so that the Mechanoid cannot spawn outside of the map
- Grayed out the “Save” button for the multiplayer client in the System Menu
- Unfortunate parking no longer causes player to enter ragdoll state when landing on planet
- Made various minor fixes to UI
- The Bottle of Goop item will no longer turn into a Squeaky Toy when equipped from ground…
- Removed the “Interface Color Preset” setting
- Fixed issue of the anchor of the Professor’s house sometimes disappearing
- Made player spawn in expected Hub base when loading a save
Key Features:
- Share the journey with a friend: Double your chances of success in two player co-op. Share your crafting materials, build your base, and team up to achieve maximum client satisfaction!"
- Rich Exploration: Space for Sale's planets aren't just ripe with real estate opportunities. You'll need all your survival skills if you want to explore beyond the surface to find valuable secrets.
- Gadgets Galore: A space realtor's only as good as their tools. To thrive in these at first inhospitable environments, you'll need to find and construct an array of helpful gadgets and devices.
- Improvise, adapt, profit!: Research wildlife to upgrade your gadgets and base. Learn to survive in even the harshest biomes, and create the most sought-after piece of real estate in the solar system!
Space for Sale is coming to PC (Steam) in 2025.
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