Supervive is a neon-apocalyptic hero BR, set in an improvisational action sandbox where strategic, explosive shootouts meet a new era of storm chasing hunters - all with the aim of becoming the world’s next “10,000-hour game” for competitive squads.
Supervive has players team up in groups of two or four to battle enemies across a vast, sky-bound map while a deadly storm encroaches upon them.
To win, your squad will drop on a vast, expansive map to kill monsters and pursue a wide variety of map objectives. Doing so will grant you levels, rare powers, and equipment, which you can use to your advantage in defeating enemy teams. Along the way, you’ll find unique powers and equipment, dream up crazy strategies, and outplay other teams in sprawling, free-flowing combat.
Supervive will always be free-to-play and is designed to ensure that cosmetics are the only in-game purchases, with no pay-for-power elements, ever.
In the video from Theorycraft, CEO Joe Tung detailed the Supervive v1.0 overhaul, headlined by the Armory–a new foundational progression system that gives players persistent loadouts, build-defining gear, and the freedom to customize every match with nearly 100 items at launch – all usable in every game with no pay-for-power.
“Supervive v1.0 is more than an update - it’s a total reinvention of the game shaped by our players’ feedback,” said Joe Tung, CEO, Theorycraft. “We’re giving Hunters the freedom to play their way with thousands of possibilities, a long term meta progression system, new heroes and so much more.”
Introducing: The Armory
At the heart of Supervive’s relaunch is the Armory, a foundational new system that adds persistent progression, meaningful customization, and rich meta-strategy. With nearly 100 items available at launch and dozens of build paths per Hunter, players will now be able to theorycraft and dominate in their own way, whether you’re turning Ghost into a laser mage or Kingpin into a lockdown support. The armory works by:
- Earning in-game currency Prisma exclusively through gameplay in matches to unlock build-defining gear and expand your Armory
- Customizing your loadouts with Relics, Grips, Perks, and Kicks.
- Accessing your unlocked Armory in every match – no randomness, no pay-for-power.
- Resetting each Season to keep metas fresh and experimentation flowing.
What Else is New with the 1.0 Launch
In today’s video, Tung outlines changes arriving with 1.0 that touch nearly every part of the game. From quicker matchmaking to a full client rebuild, Theorycraft reinvented Supervive.
Supervive’s 1.0 includes:
- Transforms the Breach with a larger map, expanded aerial traversal, jetstreams, and storm clouds.
- Introduces the Skyshark, a two-seat aerial vehicle that letsplayers traverse the Abyss in style, complete with boost, onboard combat, and explosive impact on destruction.
- Expands the roster with three Hunters debuting in the first month post-launch, joining the five added since Open Beta.
- Revamps the core experience with smarter matchmaking, faster revive mechanics, and major solo play improvements and tools.
- Rebuilds the client and UI with a redesigned HUD, mission tracking, refreshed cosmetics store, and death recap system.
- Upgrades key modes like Warm-Up and Arena, turning both for strategic depth, faster pacing, and seamless integration with the Armory progression system.
- Refines the core game loop to emphasize clarity, strategic depth, and meaningful player choice.
- AND MORE!
Launch Rewards for Early Players
To thank the players who joined during Early Access, Theorycraft is rolling out exclusive 1.0 launch rewards:
- All pre-1.0 players receive Rooty, the Cartoon Carrot Wisp + Champion callsign.
- Players with 40+ hours played earn “The OG” Glider + exclusive Theorycrafter title.
- +200,000 EXP will be granted to Battlepass owners during the pre-launch maintenance window.
Supervive’s 1.0 launch marks its latest chapter for the game and its community, built on player feedback, bold reinvention, and a commitment to making a game worth your time.
Key Features:
- An Improvisational Action Sandbox: Supervive embraces open-ended abilities, powers, items, and world interactions, as well as physics-based combat and movement, allowing for expressive and intuitive action and traversal.
- Combat and movement is easy to pick up, but also allows for endless depth and challenge in optimization
- Play With Friends: Players can choose a number of ways to play, including a 4-player squad, 10 teams per lobby battle royale; a 2-per-squad duos battle royale with 20 teams; and 4v4 deathmatches.
- Build Your Team of Storm Chasing Hunters: There are currently 15 hunters available, with more in-development for launch. While hunters do fall into one of three major archetypes (fighters, controllers, and supports), all are designed to be self-sufficient playmakers. All hunters have unique abilities (4 abilities, 1 ultimate, and a passive) and are all unlocked through regular play.
- You’re Never Out Until You’re Out: There are many ways to bring your team back, including team-wide resurrection beacons, picking up downed allies in the middle of a fight, and even the ability to revive dead allies after the action has settled. That combined with SUPERVIVE’s high lethality and playmaking depth, it’s always possible to make that winning play.
- Map-based Objectives and Storm Shifts: Each game can feature a random ‘storm shift’ that alters game variables—such as bullet trains, which place three high-speed, lethal trains on the map; nomadic storms, which move the available playspace across large distances; and more! Unique biome-specific monsters, bosses, and other game-changing mechanics come together for a world of systematic anarchy.
- Beyond Launch: Theorycraft will forever be developing the game alongside the community - and the work won’t stop at launch. Expect new hunters, new storm shifts, new biomes, new powers, and lots, lots more—all for free!
Supervive is coming to PC (Steam) on July 24, 2025
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