Armed with forbidden pagan magic and infernal firearms as one of the Vatican’s elite preyers, players will experience a world that adapts to their progress. The longer a preyer brazenly clings to life, amassing more power and a greater arsenal, the Witch will sense this growing threat and send forth deadly cataclysms and more powerful minions. Greater success means greater challenges to conquer.
Preyers have the freedom to choose their methods of witch-hunting: a sharpshooter’s agile fingers, a tactician’s analytical mind, or the warlock’s eldritch might and magical relics. Select or combine these tactics to determine the most suitable path to victory. Furthermore, the preyer is not bound by time restrictions— you can rush into a huge mob of enemies, eliminate them one by one from afar, steer clear of a fight, or provoke more battles for bigger rewards. Only you decide which path to embark upon.
In Witchfire, a deadly war rages between powerful witches and the Church. In this alternate reality, witches are very real and very dangerous— but so is the witch hunter. Armed by Vatican sorcerers, players wield an ungodly array of guns and forbidden magic as they combat dark terrors on behalf of their shadowy benefactors.
Built in the Unreal Engine 4, Witchfire boasts AAA graphics made by an indie team of only nine people. Players explore gorgeous, semi open-world levels, featuring advanced photogrammetry and post-processing that create an immersive and realistic dark fantasy world.
The Astronauts have released the Webgrave Early Access (Steam / Epic Games Store) update, adding a new, multi-layered region to scout and explore, a wealth of powerful new gear, a new system for expanding the Preyer’s abilities, new onboarding, and a number of fixes and quality improvements.
There has never been a better time to join the hunt for the Witch with Witchfire available for its lowest price ever: a 20% discount on Steam and Epic Games Store.
Webgrave Update introduces yet another location to a world dominated by the Witch - Velmorne was once a town like any other, until its residents were twisted by witchcraft. Disfigured and unformed, they roam deserted corners and squares, and ambush any foolish enough to wander down its forgotten roads. The update also brings a long requested, comprehensive tutorial, set on a new map that precedes first visit to the Hermitory, and allows players returning to the world of Witchfire to refresh their memories.
Webgrave is also bringing a number of revamped mechanics -
- Workshop & Stats 2.0 | The weapon & gear research system and player stats have been rebuilt for better clarity.
- Rosary Beads | A new system to customize the Preyer’s abilities, Rosary Beads, joins the game to give players new build options to discover.
- New Difficulty | Gnosis VI, an even higher difficulty level for those most advanced and versed in Preyer combat, raises the stakes for long-time players.
Witchfire uses the photogrammetry tech The Astronauts previously used in The Vanishing of Ethan Carter. This tech allows the devs to 3D scan real-life objects – even entire buildings! – and use them as digital assets in our games for unparalleled visual quality, and natural, organic look and feel. The Astronauts believe we can push the tech even further, with new tools, hardware, and all the experience we gathered during the development of their first game and can’t wait to bring you along on the ride.
Witchfire is coming to PC (Steam / Epic Games Store) in 2025.
More articles about Witchfire