Titan Quest II

Platform(s): PC, PlayStation 5, Xbox Series X
Genre: Strategy
Publisher: THQ Nordic
Developer: Grimlore Games

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'Titan Quest II' April Early Access Update Will Feature Summons, Item Updates And More

by Rainier on March 27, 2026 @ 11:21 a.m. PDT

Titan Quest II is an Action/RPG where players will be immersed in the mythological realm of ancient Greece, facing unimaginable challenges, striving for exquisite loot, and combining different masteries to create unique, powerful character builds.

Return to the classic mythology-inspired setting of Titan Quest and go toe-to-toe with legendary monsters as you journey across a fantastical reimagining of ancient Greece.

Nemesis, Goddess of Retribution, is out of control. She is corrupting the Threads of Fate and condemning all those who oppose her to eternal punishment - including you. Take up your weapon, fight alongside gods, and change fate itself in order to stop Nemesis, free those she’s punished, and weave your own epic tale.

Set out on an adventure worthy of myth that takes you from picturesque beaches, to serene Greek temples, to places where no mortal has ever ventured, including the mysterious realm of the Moirai themselves.Battle classic creatures from Greek myth and the original Titan Quest, including Ichthians, Centaurs, Satyrs, Harpies, Sirens, Gryphons, and many, many more.

Pay close attention to your surroundings! The world is full of mysteries and secrets to discover. Legendary monsters lurk in hidden groves, and you never know when you will end up face-to-face with a god.Visit memorable towns full of life and intrigue. The conversations you engage in and the items you find along your journey can lead to surprising discoveries, or they might just hold the key to stopping Nemesis. This is your adventure.

Heroic deeds require heroic effort. The enemies you face are far from defenseless - dodge and counter their attacks, then overwhelm them with a well-timed flurry of blows. Powerful rituals allow you to freely control the game’s difficulty, while deep character customization systems ensure that there’s always a good reason to replay.

The next major Early Access content update (Steam and Epic Games Store) for Titan Quest II is coming in April.

Heroes, sharpen your blades, dust off your artifacts, and prepare your energy reserves — the next big update for Titan Quest II is about to descend from Olympus! The legendary Summons are returning with all-new twists — plus fresh item reworks, Talismans, and more loot than even Dionysus could carry.

Every mastery gains a signature Summon, from zappy Storm Wisps to the stoic War Banner and hulking Core Dwellers. Command your mythic allies your way — go hands-on and empower them in battle, or sit back and let them do the fighting for you.

Meanwhile, gear collectors can look forward to reforged Epics, a brand-new Talisman item type for mages (and even non-spellcasters), and plenty of under-the-hood upgrades to make every drop matter again.

A full breakdown — plus the first look at the new Summons in action — is coming soon. In the meantime, uncover all details about each mastery’s summon and the refreshed Epics

 

Heroes,

Our next update is nearly ready for release and we have exciting additions for you, so let’s break them down! Soon there will be a video showcasing all this, but we wanted to give you a sneak-peek while it’s in the works!

Summons

The long-awaited and rightly expected summons from the original game are making their return (with some totally new additions)! Each mastery will be receiving a summon skill, and there are new summon-related passives too.

Our design goals are two-fold: we want to support both active and passive playstyles. Passive play with summons is perhaps more obvious - you simply let the summons do most of the work, and support them with something simple from your own character. With active summon play, we are looking to make sure that you can either trigger abilities on your summons, or that you can empower via the active use of the summon ability. Players with two summons can, for example, alternate between empowering each and cast their own skills while the effect lasts and repeat. You will be able to choose your own playstyle, and change around what your summons will do exactly via modifiers.

Auras, and most summons will be treated as “sustained” skills, reserving some energy. This means that they’ll not need to be in your skill bar at all, making room for other skills. Re-summoning will be automatic should your summons be destroyed. You will have to carefully craft your build to either benefit from this energy reservation, or invest into more energy to afford additional abilities (which will require higher levels for multi-summon builds).

  • Storm Mastery - Wisps: Orbs of energy, able to zap enemies with lightning. Violent blasts are part of the package.
  • Warfare Mastery - War Banner: It just stands there. Menacingly! Can heal and buff allies and nerf enemies in its aura.
  • Forge Mastery - Automaton: Hard-hitting mechanical humanoid, with various attachment choices: fire, cold, lightning or shield, each with their own effects.
  • Earth Mastery - Core Dweller: Tanky rock golem, slamming enemies into submission. Can cast Fissures in your place. Can be empowered even more by channeling.
  • Rogue Mastery - Shadow Clone: A temporary copy of you, using the same weapon as you. Unlike the others, this summon must be summoned directly, not via a sustained skill. Can teleport onto enemies if using a melee weapon.

Item Updates

We will bring you a large amount of changes when it comes to items. Here we want to highlight a couple of key changes with some juicy examples:

New Item Type - Talismans

Talismans are an off-hand choice for mages that they can use instead of shields. Their guaranteed increase to energy should help a lot of builds!

But they can also be useful for non-caster characters.
Take a look at two examples “Conch of Storms” and “Crimson Viper” (inspired by the artefact in the original Titan Quest):

Epic Rework

Epics should be amongst the most exciting items to find. We know that in past they often didn’t live up to that. This is why for this update we have done a big pass and buffed almost every Epic in the game.

Take a look at these examples:

Trygon’s Tail

An example of a weapon that already had an interesting theme, but the effects weren’t cutting it.
Trygon’s Tail is about dealing poison damage and applying Plagued on an incapacitated target. Its optimal use was and remains against Frozen enemies, but it wasn’t viable enough in boss fights and creatures that can’t easily be incapacitated.
With the new bonuses to Capacity for Cold Skills, Ailment Power, and a second weapon damage affix, we want to strengthen the theme while increasing its power quite a bit.

Perdix' Sphere

For the Perdix’ Sphere, we wanted to make a strong option for Overload users. The old Unique effect didn’t add enough benefit for casters, especially. We added a new way of cleansing Overload stacks in the reworked effect, while having a now much more focused base for Overload casters with added capacity to lightning skills, and damage to Overload skills directly.

Harpe

Harpe was supposed to be a Fire weapon for agile characters. But the requirements and stats were conflicting with our attribute system, and the bonuses it had weren’t strong enough to incentivize a split of attributes for it. The stats are now more in line for an agile character and it still deals Fire Damage. The Unique effect lets your fire damage scale with agility and glues that together.

Other Item Changes

  • This isn’t all, though! While we will have more details when the patch goes live, here are some of the topics the update touches on:
  • We added new powerful affixes that will make the hunt for the perfect Rare or Monster Infrequent more exciting.
  • Potions also get a whole bunch of new and more powerful affixes.
  • Having the option to invest in Energy is an important part of most builds. We have added more options to build energy-related stats.
  • Implicits on Staves now work better for what caster characters are aiming to do.
  • And many, many other changes.

Key Features

  • Flexible character system: In Titan Quest 2, you are in control of you own fate. Customize your hero, then form your own class by combining two masteries. Build your character around the strengths and weakness of both masteries, exploring different combinations of skill modifiers, attributes, and items to create your own hybrid class and find your favorite playstyle. Grow your powers from those of a young mortal to a hero to rival the gods themselves!
  • Meaningful loot: Every item serves a function, and every character class has many options when it comes to finding the perfect equipment. Even the most common spear can be upgraded via affix crafting, and with the right ingredients, you may even forge it into a unique item spoken of only in legend!
  • Challenging action RPG combat: Enemies form factions and work together, combining their unique skills and abilities to keep you on your toes. Use the deep character build system and access every skill at your disposal to vanquish them in this unique action RPG experience.
  • A beautiful, handcrafted world rooted in Greek myth: Encounter stunning vistas and deep caverns, and traverse the world with your divine mount, Areion. Use the powers of the gods to uncover secret locations and explore lovingly designed levels full of verticality.
  • Online multiplayer: Join up with friends to take on the Goddess of Retribution. Like Jason and the Argonauts, sometimes you need a group of heroes for your journey.
  • Rich and immersive sound: An atmospheric soundtrack blends traditional Greek music with modern orchestral elements to create epic, memorable themes, drawing you into Titan Quest 2's unique world.

Titan Quest II is coming to PC (Steam / Epic Game Store), PS5 and Xbox Series X|S at $49.99 / €49.99.


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