Available for PC via www.indiepass.com on Monday, April 13, 2026, Indie Pass introduces a low-cost, wide-variety model designed to help independent developers and publishers reach new audiences, while providing subscribers a curated catalog of standout titles.
Launching at $6.99 / €5.99 / £4.99 per month, with additional regional pricing and annual subscription options, Indie Pass will grant unlimited access to a genre-agnostic library of 70+ titles. New games will be added frequently, supplying subscribers with a constantly evolving catalog.
For developers and publishers, the platform offers a non-exclusive, no-risk participation model, with revenue distributed based on player time spent in each game, creating a revenue stream that extends well beyond launch.
The service will debut featuring many games from indie.io’s exciting catalog, including fan favorites such as Echoes of the Plum Grove and the Dark Deity franchise, as well as titles from partners to be revealed. With a connected audience of more than 10 million monthly users across its publishing network and community platforms, indie.io provides Indie Pass with a built-in audience from day one.
“Indie developers create some of the most innovative games in the industry, yet discoverability remains one of their biggest challenges,” said Jess Mitchell, Director of Growth. “Indie Pass is our answer to that: a dedicated destination where indie fans can uncover great titles, and where developers can build sustainable, ongoing monetization without exclusivity or heavy lift.”
Indie Pass will launch globally on PC on Monday, April 13, 2026. Additional launch titles will be announced in the coming weeks.
Developers and publishers interested in participating can register here.
