Koshmar: The Last Reverie is a fast-paced, third-person single-player action-adventure set in a gothic-inspired realm of dreams and nightmares that features both roguelite mechanics and RPG elements that ask players to wield dueling perceptions to their whim, and bear the consequences.
Set in a fictional society inspired by central Europe and Victorian society, the world of Koshmar: The Last Reverie blends fantasy with elements of history, psychology, and mythos from our current reality, including a tragically real sleeping epidemic that plagued Europe in the 1700s, aesthetics and culture from the 1920s, as well as fables, phobias, and folklore from around the world.
Through the eyes of the game’s protagonist, Violet, a teenager growing up in a small town, players delve into her subconscious through her unique lucid dreaming ability. When nightmares break through her dreams and her reality, she must venture into the depths of the darkness and risk her sanity to protect those affected by the sleeping sickness.
Assuming the role of Violet, a teenager in a bleak, colourless world, players explore her unique ability to lucid dream to escape her reality and inhabit other’s nightmares. How the player progresses through Violet’s physical world, exploring new places and meeting new characters, or approaches the nightmarish realms of those affected by the sleeping plague, will have impacts on how she perceives, and is perceived by the world in return. For instance, utilizing Dream or Nightmare weapon styles will unlock resources that amplify dream-like delusions, or invite maddening mentality when Violet returns to the real world. Depending on how deeply she dives into these “Delusion” or “Madness” states affects her appearance, and how the world presents to her. Further, combat weapons and abilities are unlocked depending on playstyle.
Koshmar: The Last Reverie combines the best of brutal combat, elegant engagement, storytelling, and discovery. Gothic and steampunk aesthetics painted with lush hand-held brushstrokes will be a feast for the eyes that begs to be explored. Players should anticipate deep world-building, novel mechanics aligned with the universe, and agency when navigating the nightmares and dreams created by the developers, who have been hard at work on the game for the past two years.
Koshmar: The Last Reverie is developed by Purple Ray Studio, an incredibly talented, up-and-coming Polish studio comprised of veteran developers with credits in titles such as Resident Evil Village, The Witcher 2: Assassins of Kings, Rainbow Six Extraction, S.T.A.L.K.E.R. 2: Heart of Chornobyl, Outriders, and others.
Watch the trailer below for a glimpse into what Purple Ray has dreamed of and what has plagued their nightmares for the past few years of development
More information about Koshmar: The Last Reverie, its availability and features are planned for a later date.
Key Features:
- Several variations for adrenaline-fueled action combat, through Violet’s abilities, upgrades, skills and more.
- Platforming & puzzle-solving against a stylish backdrop of surreal to sombre settings in a completely original world.
- Nightmare versus Dream-inspired combat style choices; will you appear as from a dream or a nightmare? Your choices could have consequences that affect the real world.
- Multiple endings with variable factors, where player choices have an impact that shapes the world around you.
- Replayable Nightmare Rifts, bringing roguelite moments to sharpen or dull your mental state.
Koshmar: The Last Reverie is in development for PC (Steam) and console.
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