Open-world, free-roaming exploration is an adventure in itself as the player will gallop through war-ravaged lands, sail misty waters and track down dangerous beasts for money.
An improved combat system will allow players to feel like a real monster-hunter, a witcher who uses his superior senses and fighting skills to survive in a dark fantasy world--while he embarks on a quest to save his loved ones.
The new core mechanics of The Witcher 3: Wild Hunt immerse the player in the experience completely, with no Quick Time Events, only intuitive RPG gameplay.
The Witcher 3 - Remastered revealed a slew of upgrades and enhancements to visuals, performance, gameplay, and more are coming to the acclaimed role-playing game. Players can experience the entire epic adventure with upgraded visuals, enhanced combat, improved traversal and movement, new witcher signs effects, revamped mount handling, enhanced monster behaviors, a skill tree revamp, transmogrification, expanded photo mode, new finishers, and much more.
Remastered will be available on PC, PlayStation 5, and Xbox Series X|S on on September 29, 2026 — plus, for the first time, a native version of the game will be released on Nintendo Switch 2, with pre-orders available now.
As an additional surprise for players, all current owners of The Witcher 3 will today gain access to its original two expansions — Hearts of Stone and Blood and Wine — for free. Announced on stage by gamescom Opening Night Live host Geoff Keighley, players yet to experience the critically acclaimed expansions can now do so ahead of Remastered’s launch in September.
The Witcher 3: Wild Hunt – Remastered releases tomorrow, September 29th, on PC (Steam, GOG, Epic Games Store, Battle.net), PlayStation 5, Xbox Series X|S and Nintendo Switch 2. If you purchased any version of the game in the past, physical or digital, you will be able to upgrade for free to the Remastered version within the same platform ecosystem as soon as it releases.
While you wait, we've prepared a list of the most important changes coming to The Witcher 3: Wild Hunt with the Remastered Upgrade. Please have a look below:
Visual and Rendering
- Implemented an improved shading model.
- Updated multiple textures and models based on assets from The Witcher 3 HD Reworked Project.
- Improved lighting and shading for grass and foliage.
- Updated the visual effects of Signs, including their upgrade versions.
- Added new visual effects for skills.
- The game now features native DirectX 12 rendering with multithreading for better performance and visuals.
- Updated tone mapping for improved colors, lighting, contrast and detail.
- Added GTAO (Ground Truth Ambient Occlusion) as a new Screen Space Ambient Occlusion option.
- Added Ray-Traced Local Shadows.
- Updated Screen Space Reflections.
- Updated Screen Space Shadows.
- Updated the HDR calibration panel by adding new options and other improvements.
- Improved Motion Blur with a higher-quality, more cinematic look.
- Updated Subsurface Scattering for more natural skin rendering.
- Improved terrain and material rendering for more natural lighting, shadows, reflections, and highlights.
- Implemented new Image-Based Lighting (IBL) for improved ambient lighting and reflections across different environments.
- Reworked Bloom for more improved lighting effects across different environments.
Gameplay
- Improved the skill system. Skills are now organized into a skill tree and each skill has three ranks. Unlocking new skills now requires having the necessary prerequisite skills rather than spending a set number of skill points. IMPORTANT: As a result of these changes, your skill points have been reset.
- Rebalanced the skill tree by refining skill bonus values, effects and synergies.
- Renamed some skills to better reflect their effects.
- You can now Reforge your equipment to change its appearance without affecting its stats. Only master craftsmen (Yoana and Hattori) offer this service. Unlock appearances by adding new equipment and crafting diagrams to your inventory. Dyes from Blood and Wine applied to equipment will carry over to the reforged item.
- Polished the combat behavior of many non-boss monsters, including their attack patterns, counterattacks, movement, reactions, flight and the application of effects.
- Added a new "Horse control input sensitivity" slider in Settings → Controls.
- Improved Roach's and Geralt's movement, player control and animations:
- Refined Geralt's jumping animation so that it feels more natural and polished. Note: This doesn't affect jump distance and height.
- Added new finisher animations for Geralt.
- Added new idle animations for Geralt.
- Improved Geralt's ledge climbing, ladder climbing and vaulting animations as well as his speed for more responsive, fluid movement.
- Improved Geralt's gap closing animations in combat for smoother gameplay.
- Added a new exploration camera with increased FOV.
- Added a new dynamic combat camera to increase visibility when fighting enemies.
- Improved target-lock switching when moving the camera in combat.
- Updated collision avoidance when riding Roach.
- Polished animations for mounting and dismounting Roach, as well as cantering and galloping.
UI/UX
- Meditation now features a timelapse instead of a UI screen for a more immersive feel.
- The skill screen is now reorganized into a more intuitive skill tree layout.
- Updated the map screen to make switching between tracked quests easier. Untracked quests now have a distinct marker and can be tracked by selecting it.
- Increased the number of maximum markers on the map.
- Added new map markers.
- You can now hide herbs, boats and corpses on the minimap in Settings → Video → Interface for a cleaner, less distracting view.
- Improved quest notifications by combining quest updates into a single HUD notification.
- Nearby loot can now be grouped into a single window, so you no longer need to browse through multiple loot windows. You can enable this feature in Settings → Gameplay.
- Added a loot feed that displays recently collected items on the left side of the screen. You can disable it in Settings → Gameplay.
- Added item tooltips to the loot window, allowing you to preview an item's details before picking it up.
- Renamed the "HUD Configuration" section in Settings to "Interface".
- Updated the CD PROJEKT RED Account connection, My Rewards and telemetry consent menus.
Photo Mode
- Updated the Photo Mode UI and vastly expanded its features and options:
- You can now choose from multiple different characters to place in your shot.
- Added a selection of poses and expressions for Geralt and placeable characters.
- Added a confirmation prompt before exiting Photo Mode to help prevent accidental exits.
- You can now lock the camera position in Photo Mode to make sure you capture the perfect shot.
- Added the option to apply different environment presets to your scene.
- Added the option to save camera presets, allowing you to save and reuse camera positions and angles.
- You can now change the aspect ratio of your screenshot.
- Added the option to toggle a first-person camera mode so you can see the world through Geralt's eyes.
- You can now enable or disable camera collisions with objects and walls.
- Set the perfect scene by changing the weather and time of day.
- Adjust the intensity of weather effects like rain or storms.
- Added an option to toggle Rule of Thirds lines in various aspect ratios, with optional cinematic black bars.
- Camera coordinates will now be visible in the UI.
- Added an option to hide surrounding NPCs.
- Added placeable props, giving you even more ways to create the perfect scene. Just don't ask where they all came from.
- The cursor is now visible in Photo Mode on PC when using a mouse.
Accessibility
- Added a new Accessibility section to the Settings menu. Moved existing accessibility-related options there.
- Added the Bard's Ballad preset. You can enable it when starting a new game on the Just the Story difficulty or during the game in the Accessibility section. It is designed to reduce cognitive load for players who experience mental fatigue or have difficulty concentrating. It streamlines gameplay by simplifying certain mechanics and disabling select features for a smoother, more focused adventure. You can enable the preset in the Accessibility tab and customize it by enabling or disabling the following options:
- Vitality Regeneration Boost - Gives the possibility to adjust its activation threshold ("Activates below (%) Vitality") and the rate at which Vitality increases ("Regeneration Intensity").
- Infinite Breath - Geralt can't run out of oxygen while swimming and diving.
- Unlimited Item Durability - Your gear will never wear down, so there's no need to visit craftsmen for repairs.
- Unlimited Boat Durability - Boats are indestructible, making jagged rocks and sirens no longer a concern.
- Ignore Item Weight - Travel the Path carrying as much as you want.
- Faster Boats - Sail faster across the seas. The seas around Skellige just got a little bit smaller.
- Toggle Witcher Sense - Toggle on and off without having to hold the button.
Quality of Life
- Streamlined tutorials to keep them concise and focused on teaching core game mechanics. We think Vesemir would approve.
- Added an option to quickly disengage from combat. Hold the dodge button (Alt/〇/B) to unlock from your target, then press the sprint button (L Shift/X/A) to run away.
- You can now collect loot without dismounting Roach.
Modding
- Added Cross Platform Mod Support, an in-game tool powered by mod.io that allows you to easily browse and install player-created mods to customize your game. You can find it in the game's main menu in Mods. Log in with your CD PROJEKT RED Account, connect it to mod.io and start browsing. You can find more information about the Mod Manager here.
- Various engine, UI and other improvements for REDkit, making it easier for modders to create, manage and customize their content.
Fixes
- Fixed an issue where it wasn't possible to change Right Stick Sensitivity if the settings were accessed directly from the main menu.
- It's now possible to set Stick Sensitivity to the value of 0.69.
- Fixed an issue where HDR settings would sometimes not appear on consoles.
- In the Eternal Fire's Shadow - Fixed an issue where the Forgotten Wolf School Gear Diagrams weren't displayed in the UI after being received as a reward.
- Wine is Sacred – Fixed an issue where fast traveling out of Toussaint during the "Search the wine cellar with Anna Henrietta" objective could block quest progression. This fix is not retroactive, so players who encountered this issue will need to load a save from before it occurred.
Other
- Added Ukrainian text localization.
- Added support for Xbox Play Anywhere.
PC-specific
IMPORTANT: Make sure you have the latest graphics drivers installed. Grab them here: NVIDIA, AMD, Intel.
- Added support for Path Tracing.
- Added support for NVIDIA DLSS 4.5, together with Ray Reconstruction.
- Added support for AMD FSR 4, including Frame Generation and Anti-Lag 2. FSR 4 is supported on AMD Radeon RX 7000 Series and newer graphics cards. On unsupported GPUs, the game will use FSR 2 instead.
- Added support for Intel XeSS 2.0, together with Frame Generation and Low Latency.
- Added Ray-Traced HairWorks for improved lighting and shading on hair.
- Added support for DualSense controller haptic feedback.
IMPORTANT: With the improvements introduced throughout The Witcher 3: Wild Hunt – Remastered, the system requirements for the game have changed. See the image below for the updated system requirements table:
The Witcher 3: Wild Hunt — Remastered PC System Requirements
- Minimum
- In-game graphics preset: Low
- Resolution: 1080p
- Expected FPS: 30
- CPU Intel: Core i5-8400
- CPU AMD: Ryzen 5 2600
- GPU NVIDIA: GeForce GTX 1660*
- GPU AMD: Radeon RX 5500 XT 8GB
- GPU Intel: Arc A580
- VRAM: 6 GB
- RAM: 12 GB
- Storage: 60 GB SSD
- OS: 64-bit Windows 11
- Recommended
- In-game graphics preset: High
- Resolution: 1080p
- Expected FPS: 60
- CPU Intel: Core i7 8700K
- CPU AMD: Ryzen 5 3600X
- GPU NVIDIA: GeForce RTX 2060 Super
- GPU AMD: Radeon RX 6600 XT
- GPU Intel: Arc B580
- VRAM: 8 GB
- RAM: 16 GB
- Storage: 60 GB SSD
- OS: 64-bit Windows 11
- Ultra
- In-game graphics preset: Ultra
- Resolution: 1440p
- Expected FPS: 60
- CPU Intel: Core i7 13700K
- CPU AMD: Ryzen 7 7700X
- GPU NVIDIA: GeForce RTX 3070 Ti
- GPU AMD: Radeon RX 6800 XT
- GPU Intel: Arc B580 (XeSS)
- VRAM: 8 GB
- RAM: 24 GB
- Storage: 60 GB SSD
- OS: 64-bit Windows 11
- RT Minimum
- In-game graphics preset: RT
- Resolution: 1080p (DLSS/FSR/XeSS)
- Expected FPS: 30
- CPU Intel: Core i7 11700K
- CPU AMD: Ryzen 7 5800X
- GPU NVIDIA: GeForce RTX 2060 Super
- GPU AMD: Radeon RX 6600 XT
- GPU Intel: Arc B580
- VRAM: 8 GB
- RAM: 16 GB
- Storage: 60 GB SSD
- OS: 64-bit Windows 11
- RT Recommended
- In-game graphics preset: RT: Ultra
- Resolution: 1440p (DLSS/FSR)
- Expected FPS: 60
- CPU Intel: Core i7 13700K
- CPU AMD: Ryzen 7 7700X
- GPU NVIDIA: GeForce RTX 4080
- GPU AMD: Radeon RX 9070 XT
- GPU Intel: Not Applicable
- VRAM: 12 GB
- RAM: 24 GB
- Storage: 60 GB SSD
- OS: 64-bit Windows 11
- Path Tracing
- In-game graphics preset: RT: Ultra
- Resolution: 2160p (DLSS)
- Expected FPS: 60 with Frame Generation
- CPU Intel: Core i9 13900K
- CPU AMD: Ryzen 7 9800X3D
- GPU NVIDIA: GeForce RTX 5080
- GPU AMD: Not Applicable
- GPU Intel: Not Applicable
- VRAM: 16 GB
- RAM: 24 GB
- Storage: 60 GB SSD
- OS: 64-bit Windows 11
Notes
- *Upscaling (DLSS/FSR/XeSS) is turned off, unless otherwise indicated.
- **The GeForce GTX 1660 can achieve 60 FPS or higher.
- ***On the Epic Games Store, 95 GB of available storage is required.
PlayStation-specific
- Implemented multithreaded rendering on PlayStation 5 for improved performance.
- Added support for PlayStation 5 Pro:
- Introduced support for PlayStation Spectral Super Resolution (PSSR) to deliver higher visual fidelity without compromising on performance.
- Added support for Variable Refresh Rate (VRR) and uncapped frame rates.
- Updated Graphics Modes:
- Ray Tracing Mode now brings enhanced lighting while targeting 60 FPS.
- Performance Mode now offers a higher resolution while targeting 60 FPS and up to 90 FPS on VRR-capable displays.
Nintendo Switch-specific
- Added support for Nintendo Switch 2, with the following Switch 2-specific features:
- 4 playstyles: Handheld, Pro Controller, Dual Grip (using Motion Controls) and Mouse Sensor.
- Motion Control Patterns in two modes (Always Enabled or Horse Only) for gameplay actions such as: using primary and secondary consumables, calling your horse, casting signs, using your crossbow, throwing bombs and making your horse gallop or stop.
- Mouse Sensor in two modes: Always Enabled or Dynamic, supporting 3 different control schemes: Comfort, Dynamic and Default.
- Aiming with Gyroscope Mode is supported in Handheld, Pro Controller and Dual Grip playstyles with two modes: Always Enabled and Ranged Weapons.
- Touch Screen input is supported in menus, dialogue, world map, Gwent and Photo Mode.
- Joy-Con 2 HD Rumble, delivering more varied and immersive vibration feedback.
- VRR (Variable Refresh Rate) in handheld mode and HDR (High Dynamic Range) support.
- Dedicated Motion Controls tutorial, which can be replayed at any time from the Main Menu and Pause Menu.
Key Features:
- Trained from early childhood and mutated to gain superhuman skills, strength and reflexes, witchers are a distrusted counterbalance to the monster-infested world in which they live.
- Gruesomely destroy foes as a professional monster hunter armed with a range of upgradeable weapons, mutating potions and combat magic.
- Hunt down a wide range of exotic monsters from savage beasts prowling the mountain passes to cunning supernatural predators lurking in the shadows of densely populated towns.
- Invest your rewards to upgrade your weaponry and buy custom armour, or spend them away in horse races, card games, fist fighting, and other pleasures the night brings.
- Built for endless adventure, the massive open world of The Witcher sets new standards in terms of size, depth and complexity.
- Traverse a fantastical open world: explore forgotten ruins, caves and shipwrecks, trade with merchants and dwarven smiths in cities, and hunt across the open plains, mountains and seas.
- Deal with treasonous generals, devious witches and corrupt royalty to provide dark and dangerous services.
- Make choices that go beyond good & evil, and face their far-reaching consequences.
- Take on the most important contract to track down the child of prophecy, a key to save or destroy this world.
- In times of war, chase down the child of prophecy, a living weapon of power, foretold by ancient elven legends.
- Struggle against ferocious rulers, spirits of the wilds and even a threat from beyond the veil – all hell-bent on controlling this world.
- Define your destiny in a world that may not be worth saving.
- Built exclusively for next generation hardware, the REDengine 3 renders the world of The Witcher visually nuanced and organic, a real true to life fantasy.
- Dynamic weather systems and day/night cycles affect how the citizens of the towns and the monsters of the wilds behave.
- Rich with storyline choices in both main and subplots, this grand open world is influenced by the player unlike ever before.
The Witcher 3: Wild Hunt is available for Nintendo Switch, PS5, Xbox Series X|S and PC, coming to Nintendo Switch 2 on September 29, 2026.
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