by Rainier on Sept. 6, 2010 @ 1:25 p.m. PDT | Filed under
News
Two Worlds II presents a totally new experience, one in which 2 years of intensive development has enabled quantum leaps in all spheres: completely overhauled AI and balancing standards, experienced authors, the active combat system and the brand-new engine all combine to provide an experience where excitement, sheer enjoyment and graphics rule.
by Rainier on July 9, 2010 @ 4:13 p.m. PDT | Filed under
News
Two Worlds II presents a totally new experience, one in which 2 years of intensive development has enabled quantum leaps in all spheres: completely overhauled AI and balancing standards, experienced authors, the active combat system and the brand-new engine all combine to provide an experience where excitement, sheer enjoyment and graphics rule.
by Rainier on May 24, 2010 @ 4:08 a.m. PDT | Filed under
News
Two Worlds II presents a totally new experience, one in which 2 years of intensive development has enabled quantum leaps in all spheres: completely overhauled AI and balancing standards, experienced authors, the active combat system and the brand-new engine all combine to provide an experience where excitement, sheer enjoyment and graphics rule.
by Rainier on May 18, 2010 @ 9:01 a.m. PDT | Filed under
News
Two Worlds II presents a totally new experience, one in which 2 years of intensive development has enabled quantum leaps in all spheres: completely overhauled AI and balancing standards, experienced authors, the active combat system and the brand-new engine all combine to provide an experience where excitement, sheer enjoyment and graphics rule.
by Rainier on May 3, 2010 @ 5:07 p.m. PDT | Filed under
News
Two Worlds II presents a totally new experience, one in which 2 years of intensive development has enabled quantum leaps in all spheres: completely overhauled AI and balancing standards, experienced authors, the active combat system and the brand-new engine all combine to provide an experience where excitement, sheer enjoyment and graphics rule.
by Rainier on April 1, 2010 @ 4:34 p.m. PDT | Filed under
News
Two Worlds II presents a totally new experience, one in which 2 years of intensive development has enabled quantum leaps in all spheres: completely overhauled AI and balancing standards, experienced authors, the active combat system and the brand-new engine all combine to provide an experience where excitement, sheer enjoyment and graphics rule.
by Rainier on March 8, 2010 @ 11:03 a.m. PST | Filed under
News
Two Worlds II presents a totally new experience, one in which 2 years of intensive development has enabled quantum leaps in all spheres: completely overhauled AI and balancing standards, experienced authors, the active combat system and the brand-new engine all combine to provide an experience where excitement, sheer enjoyment and graphics rule.
by Rainier on Feb. 12, 2010 @ 9:23 a.m. PST | Filed under
News
Two Worlds II presents a totally new experience, one in which 2 years of intensive development has enabled quantum leaps in all spheres: completely overhauled AI and balancing standards, experienced authors, the active combat system and the brand-new engine all combine to provide an experience where excitement, sheer enjoyment and graphics rule.
by Rainier on Dec. 30, 2009 @ 12:00 a.m. PST | Filed under
News
Two Worlds II presents a totally new experience, one in which 2 years of intensive development has enabled quantum leaps in all spheres: completely overhauled AI and balancing standards, experienced authors, the active combat system and the brand-new engine all combine to provide an experience where excitement, sheer enjoyment and graphics rule.
by Rainier on Dec. 22, 2009 @ 3:33 p.m. PST | Filed under
News
Two Worlds II presents a totally new experience, one in which 2 years of intensive development has enabled quantum leaps in all spheres: completely overhauled AI and balancing standards, experienced authors, the active combat system and the brand-new engine all combine to provide an experience where excitement, sheer enjoyment and graphics rule.
by Rainier on Nov. 25, 2009 @ 11:02 a.m. PST | Filed under
News
Two Worlds II presents a totally new experience, one in which 2 years of intensive development has enabled quantum leaps in all spheres: completely overhauled AI and balancing standards, experienced authors, the active combat system and the brand-new engine all combine to provide an experience where excitement, sheer enjoyment and graphics rule.
by Rainier on Nov. 10, 2009 @ 3:14 a.m. PST | Filed under
News
Two Worlds II presents a totally new experience, one in which 2 years of intensive development has enabled quantum leaps in all spheres: completely overhauled AI and balancing standards, experienced authors, the active combat system and the brand-new engine all combine to provide an experience where excitement, sheer enjoyment and graphics rule.
by Rainier on Oct. 19, 2009 @ 12:00 a.m. PDT | Filed under
News
Two Worlds II presents a totally new experience, one in which 2 years of intensive development has enabled quantum leaps in all spheres: completely overhauled AI and balancing standards, experienced authors, the active combat system and the brand-new engine all combine to provide an experience where excitement, sheer enjoyment and graphics rule.
by Rainier on Aug. 11, 2009 @ 9:00 a.m. PDT | Filed under
News
Two Worlds II presents a totally new experience, one in which 2 years of intensive development has enabled quantum leaps in all spheres: completely overhauled AI and balancing standards, experienced authors, the active combat system and the brand-new engine all combine to provide an experience where excitement, sheer enjoyment and graphics rule.
by Rainier on July 3, 2009 @ 5:57 a.m. PDT | Filed under
News
Two Worlds II presents a totally new experience, one in which 2 years of intensive development has enabled quantum leaps in all spheres: completely overhauled AI and balancing standards, experienced authors, the active combat system and the brand-new engine all combine to provide an experience where excitement, sheer enjoyment and graphics rule.