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Supervive

Platform(s): PC
Genre: Online Multiplayer
Developer: Theorycraft Games

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Supervive' Will Be Hosting Its First-ever 24/7 Uptime Demo During Steam Next Fest - Trailer

by Rainier on Oct. 7, 2024 @ 3:02 p.m. PDT

Supervive is a free-to-play, squad-based hero battle royale, has players team up in groups of two or four to battle enemies across a vast, sky-bound map while a deadly storm encroaches upon them.

Supervive is a neon-apocalyptic hero BR, set in an improvisational action sandbox where strategic, explosive shootouts meet a new era of storm chasing hunters - all with the aim of becoming the world’s next “10,000-hour game” for competitive squads.

Supervive has players team up in groups of two or four to battle enemies across a vast, sky-bound map while a deadly storm encroaches upon them.

To win, your squad will drop on a vast, expansive map to kill monsters and pursue a wide variety of map objectives. Doing so will grant you levels, rare powers, and equipment, which you can use to your advantage in defeating enemy teams. Along the way, you’ll find unique powers and equipment, dream up crazy strategies, and outplay other teams in sprawling, free-flowing combat.

Supervive will always be free-to-play and is designed to ensure that cosmetics are the only in-game purchases, with no pay-for-power elements, ever.

Theorycraft Games  announced that Supervive will debut a feature-rich demo at Steam Next Fest: October 2024 Edition. From October 14 to October 21, all interested players can experience Supervive’s wild, open-ended combat sandbox at any time and from anywhere; no sign-ups required. Dedicated matchmaking servers in North America, Europe, and Asia ensure a smooth and explosive experience. Competitive squads hungry for their next “10,000 hour game” can wishlist Supervive on Steam here.

Over the course of Steam Next Fest, players can access special events and unlock an exclusive collectible by playing the game – who doesn’t want to rock a skin that shows you were in early on the next can’t-miss multiplayer phenomenon?

In Supervive, face off in all-out, multi-squad teamfights; take down boss monsters for big loot; get that W and run it back. Squad up with friends and dive into 10-team battle royales, 2-player duos, or 4v4 deathmatches. With 16 unique hunters, each with distinct abilities, players can build a team of hyper-styled heroes, all designed to be self-sufficient playmakers. Featuring dynamic map-based objectives and game-changing storm shifts, Supervive ensures that no game is ever the same.

The development team has been hard at work leveling up just about everything in Supervive since their initial June public playtest, where their growing community played more hours of Supervive in one week than three years of private playtesting.

These changes include: 

  • Two newly playable heroes make their debut:
    • Jin – A young, warblade-wielding assassin with an augmented arm that’s slowly corrupting him. He can create illusionary clones of himself and teleport to enemies (or his clones) to deal massive melee damage.
    • Hudson – A gruff salvage-smith who’s survived two apocalypses, Hudson wields an enormous gatling gun that can be overclocked to unleash an unending barrage of shrapnel. He holds a fortified position better than anyone.
  • New equipment and level progression systems have been implemented to encourage greater build diversity and amplify playstyles
  • A brand new tutorial, onboarding flow, and the addition of bot queue for all players, where groups can squad up against nine other bot teams to learn the game
  • Official voice actors have been brought on to breathe life into the entire roster
  • Environment and hunter art has been polished to ‘ship’ quality
  • Tons of cosmetic content is in development to give players ways to customize and show off their personal style
  • An entirely redone HUD that shows off Supervive’s shooter soul
  • New hunter profile pictures, lobby poses and introductions
  • New VFX for many hunter abilities and effects, as well as new art for in-world objects like wind rings, basecamps, and more

Supervive is a labor of pure love from our team, we tried to put everything we know about making super fun PVP games into every session. It’s a crazy mashup but somehow it all works – and I guarantee there’s nothing else like it out there,” says Joe Tung, CEO and co-founder of Theorycraft Games. “Listen, do you want to queue up for your billionth salty runback of the same game, or do you want to try something fresh with the squad? We hope you’ll make the right decision.”

Supervive plans to enter open beta later this year; stay tuned for more news! Theorycraft is also partnering with NEXON to host a Korean closed beta immediately following Steam Next Fest. Ongoing development will continue beyond launch, with free updates including new hunters, powers, and biomes. Supervive will always be free-to-play and is designed to ensure that cosmetics are the only in-game purchases, with no pay-for-power elements, ever.

Players eager to show their support for Theorycraft and Supervive’s development can purchase Supporter Packs, granting premium currency, exclusive cosmetics, and more perks. 

Key Features: 

  • An Improvisational Action Sandbox: Supervive embraces open-ended abilities, powers, items, and world interactions, as well as physics-based combat and movement, allowing for expressive and intuitive action and traversal.
    • Combat and movement is easy to pick up, but also allows for endless depth and challenge in optimization
  • Play With Friends: Players can choose a number of ways to play, including a 4-player squad, 10 teams per lobby battle royale; a 2-per-squad duos battle royale with 20 teams; and 4v4 deathmatches.
  • Build Your Team of Storm Chasing Hunters: There are currently 15 hunters available, with more in-development for launch. While hunters do fall into one of three major archetypes (fighters, controllers, and supports), all are designed to be self-sufficient playmakers. All hunters have unique abilities (4 abilities, 1 ultimate, and a passive) and are all unlocked through regular play.
  • You’re Never Out Until You’re Out: There are many ways to bring your team back, including team-wide resurrection beacons, picking up downed allies in the middle of a fight, and even the ability to revive dead allies after the action has settled. That combined with SUPERVIVE’s high lethality and playmaking depth, it’s always possible to make that winning play.
  • Map-based Objectives and Storm Shifts: Each game can feature a random ‘storm shift’ that alters game variables—such as bullet trains, which place three high-speed, lethal trains on the map; nomadic storms, which move the available playspace across large distances; and more! Unique biome-specific monsters, bosses, and other game-changing mechanics come together for a world of systematic anarchy. 
  • Beyond Launch: Theorycraft will forever be developing the game alongside the community - and the work won’t stop at launch. Expect new hunters, new storm shifts, new biomes, new powers, and lots, lots more—all for free!

Supervive is in development for PC.


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