Set in the mystical land of Siagarta, Farever introduces a colorful and evolving world of adventure, discovery, and danger. The journey unfolds across sprawling regions filled with dungeons, hidden wonders, and rewarding secrets. Solo or alongside others, players climb towering cliffs, glide across the skies, dive into underground caves, and uncover powerful gear to shape their legends.
Four distinct classes will be available at the start of Early Access, with more planned for version 1.0. These classes cover tank, support, and damage roles. A flexible system of weapons, abilities, and talents allows for deep build customization, enabling players to define their playstyle and adapt to dynamic combat encounters with formidable enemies. Players can also join forces to take on challenging and powerful bosses.
Siagarta spans diverse regions, each featuring unique environments, puzzles, platforming challenges, and valuable rewards. Activities scale based on group size, supporting both solo and multiplayer experiences. Town hubs provide access to crafting professions such as cooking and blacksmithing. By specializing in a trade and gathering rare materials, players can craft powerful equipment to aid them on their journey.
Farever is coming to Steam Early Access on May 6, 2026 and will remain so for about a year.
“Farever is about bringing the fantasy adventures we’ve always dreamed of to life in a shared world,” said Nicolas Cannasse, CEO of Shiro Games. “We want players to shape their own stories and make the world feel alive together when Early Access begins.”
“The Early Access version of Farever includes the core gameplay mechanics and features described in the “About This Game” section of the store page. The game is fully playable and provides a solid foundation for your experience. However, some non-blocking bugs might occur due to the integration of early features. While we plan to add more content and improvements, the current version is designed to offer an engaging and enjoyable experience from the start. Players can expect a balanced and stable game, ready to be explored and enjoyed.”
“While the core mechanics and structure of Farever are already in place, we plan to improve the overall experience by adding more content and features, as well as polishing, balancing, and bug fixing. For the full version, our goal is to increase the depth and variety of the game's content to create a richer and more compelling experience at launch, with new additions such as:
- More content: new regions and biomes, dungeons, trials, foes, bosses…
- More progression: level cap, new items and weapons, skills, classes, mounts, gliders, skins…
- New situations: social events, seasonal events, world activities, guild system…
These planned additions and their progress will be shared with the community through the various roadmaps we will publish over time.”
Farever is in development for PC (Steam), scheduled for 2027.
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