Nintendo Land

Platform(s): WiiU
Genre: Minigames
Publisher: Nintendo
Developer: Nintendo
Release Date: Nov. 18, 2012

About Judy

As WP's managing editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

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'Nintendo Land' (WiiU) Announced - Features & Screens

by Judy on June 5, 2012 @ 12:10 a.m. PDT

Nintendo Land is a theme park filled with 12 different attractions, each with its own take on a Nintendo franchise. Each attraction features innovative gameplay experiences on the WiiU GamePad. Depending on the attraction, players can compete solo or against other players, or team up to play cooperatively.

Key Features:

  • Animal Crossing: Sweet Day: The player holding the WiiU GamePad controls two guards who are in charge of safeguarding a candy orchard from a group of candy-loving animals. Up to four other players, using the Wii Remotes to control the animals, must work together to outwit and outrun the guards. The game ends when a total of 50 pieces of candy are collected, or when the guards catch any one of the animals three times.
  • Donkey Kong's Crash Course: Using the GamePad's motion control, players tilt the controller to guide a fragile rolling cart through an obstacle course that resembles the original Donkey Kong arcade game. This single-player game lets other spectators watch the action on the TV and offer advice about how to pass the next obstacle.
  • The Legend of Zelda: Battle Quest: The player with the GamePad is an archer who can aim and shoot arrows using the screen as a view finder. That player is joined by up to three others who wield Wii Remote Plus controllers like swords. Players work together to take on a variety of enemies in a world that looks like a cloth version of a game from The Legend of Zelda series.
  • Luigi's Ghost Mansion: The player with the GamePad is a ghost (invisible to others) who is trying to capture up to four humans who are armed with flashlights. The ghost must sneak around the environment by staying in the shadows and try to catch them one by one. The humans can work together to revive fallen comrades before the ghost catches everyone. If all four humans are caught before they are revived, the ghost wins. If they are successful at shining their flashlights on the ghost long enough to reduce its hit points to zero, the humans win.
  • Takamaru's Ninja Castle: Based on an early Famicom game available only in Japan, this single-player game turns the GamePad into a launcher for ninja stars. Players swipe the controller's touch-screen to take out an ever-growing army of ninja attackers, earning more points for consecutive hits. Moving the GamePad around at different angles enables the player to take aim in an intuitive fashion.


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