'Crash Commando' (PS3) - 20 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 17th

Crash Commando, a PS3 title exclusively for download on PlayStation Network, is a side scrolling multiplayer shooter game pitting two arch-enemy commando factions - the Grunts and the Jarheads - against each other in an all-out fight for world supremacy. Developed by EPOS Game Studios, Crash Commando is a fast-paced, humorous multiplayer game with over-the-top, slap-stick action that features exaggerated gore and effects. Combining the thrill of frenzied multiplayer combat with the straightforward nature of a classic side-scrolling platform title, Crash Commando is accessible to all players and it is the perfect combination of modern, sophisticated technology and















There are few things as odd in the video game world as the concept of crossovers. Oh, placing two great tastes that take great together seems obvious enough, but in some cases, the combination doesn't consist of great tastes that you'd dare to stick together. Take the bizarre announcements in just the past year. You've got Capcom crossing over Tatsunoko, which will feature the oddity of Ryu and Chun-Li battling characters from Gatchaman and Gold Lightan. Then you've got Cross Edge for the PS3, which will
Anyone who went to Capcom's booth at this year's E3 was in for a number of pleasant surprises. Mega Man 9 shut up naysayers with its quality design (I should know, I was one of them), the Bionic Commando franchise was about to come back in a big way, and Resident Evil 5 was basically Resident Evil 4 For Super Players With Co-Op Added. Well, two out of three isn't bad.
I first remember hearing about Dragon Age back around the time when Jade Empire came out. It was what Bioware was pointedly not discussing at E3 2006; it was first an MMORPG, then it was not, and then it was again. Every project they were involved with was, for a time, either thought to be Dragon Age or initially viewed with irritation because it obviously wasn't.