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Judy's Articles


'Vanguard: Saga of Heroes' - Screens

by Judy on Jan. 9, 2005 @ 4:40 a.m. PST | Filed under News

Vanguard: Saga of Heroes will be the premier third generation massively multiplayer RPG. A vast, seamless, immersive virtual world filled with elements of familiar High Fantasy, including traditional themes and more, all depicted using cutting-edge graphics technology. Sigil’s expertise and experience in the field will bring groundbreaking static and dynamic content to the genre.

'Tales Of Alvin Maker' Revealed

by Judy on Jan. 8, 2005 @ 1:46 a.m. PST | Filed under News

Famed sci-fi writer Orson Scott Card revealed today that he has entered into an agreement with A Tale in The Dark developers eGenesis to create a MMORPG based on his 'Tales of Alvin Maker' work. ATITD lead designer Andy Tepper will spearhead the project which discribed as a non-combat-centered community-building game. Orson Scott Card is currently also involved in Majesco's Advent Rising trilogy.

Larian Studios Licenses Gamebryo and SpeedTree

by Judy on Jan. 8, 2005 @ 1:19 a.m. PST | Filed under News

Belgian developer Larian Studios issued a small announcement explaining that it is currently very active on its next generation titles and announced that Gamebryo will be the 3D engine powering our future titles, and that it has licensed Speedtree to power the vegetation in our upcoming games. One of the upcoming Larian titles in development is Divinity 2, sequel to its popular 2D RPG.

'Full Spectrum Warrior' (PS2) - Screens

by Judy on Jan. 8, 2005 @ 1:17 a.m. PST | Filed under News

Developed through a collaborative effort between Pandemic Studios and Mass Media, the game's innovative design, complex artificial intelligence (A.I.) and advanced graphical prowess has been successfully transitioned to the PS2, pushing the hardware to its limits. Full Spectrum Warrior is scheduled to ship worldwide in early 2005.

'Desert Law' - Screens

by Judy on Jan. 8, 2005 @ 12:50 a.m. PST | Filed under News

Desert Law is a new spin on the traditional real-time strategy that immerses players into a post-apocalyptic world where gasoline is the new world currency. Players can have anything if they have gas to pay for it, or gamers can loose everything with one tactical mistake.

Sony Online Outlines Future 'Everquest II' Content

by Judy on Jan. 7, 2005 @ 7:16 p.m. PST | Filed under News

SOE's President John Smedley has put up a message in the official EQ 2 forums outlining a roadmap for continuing to evolve the world of Norrath. SOE will add content to the game in three distinct ways: Live Updates, Expansion Packs and Adventure Packs. "Live Updates" will happen 1-2 times a month and expand the game both through new zones, npcs, quests, features, spells, skills and new gameplay additions as well as fixing any bugs or issues that arise. "Expansion Packs" will happen twice a year (first one due second hald of 2005) and are going to be large, game altering additions to the game that will be sold both at retail and online via digital download. "Adventure Packs" will happen 2-4 times a year, at a minimal cost (first one at $4.99) and are a new style of content, similar to "Modules" from traditional tabletop RPGs

'Asheron's Call 2: Legions' - Screens

by Judy on Jan. 7, 2005 @ 5:33 p.m. PST | Filed under News

Turbine Entertainment is developing and publishing its first expansion pack for Asheron's Call 2, called Legions. The expansion will continue the ever-evolving epic adventure that was begun with the graphically groundbreaking massively multiplayer online role playing game Asheron's Call 2.

'Act of War: Direct Action' Gets Hollywood Production - Screens

by Judy on Jan. 7, 2005 @ 3:56 p.m. PST | Filed under News

Atari have teamed up yet again with music team Nimrod for Act of War: Direct Action. Following Nimrod’s Driv3r soundtrack they were challenged to create a techno-thriller score suitable for Act of War that rivalled the impact of the great Hollywood film scores of the same genre. Cutscenes in Direct War are being done by a Hollywood company Beyond FX using real actors, sets and explosions. Read more for details ..

'Brothers in Arms: Road to Hill 30' (PS2/Xbox/PC) - Screens

by Judy on Jan. 7, 2005 @ 3:12 p.m. PST | Filed under News

Created by Texas-based Gearbox Software, Brothers in Arms is the most realistic and authentic WWII shooter ever. While other WWII games have sugarcoated the war experience, Brothers in Arms is based on a true story and will immerse gamers into the gritty, uncensored and emotionally-charged side of war. Read more for some new screens ...

'Immortal Cities: Children of the Nile' - v1.2 Update Patch Available NOW

by Judy on Jan. 7, 2005 @ 12:33 p.m. PST | Filed under News

Tilted Mill has released the first patch for its city building strategy game 'Immortal Cities: Children of the Nile.' This update brings your retail game to v1.2 and resolves some pathing & stuck figure issues, allows for easier dock placement, and makes a couple of graphic additions and fixes. Read more for download links ...