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Rainier's Articles


'Star Wolves' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004

Star Wolves, PC: Star Wolves is a 3D space RPG with deep strategy elements, thrusting players into a world of freelance space hunters in the XXI-XXII Century A.D. during a time of political crisis. Corruption prospers planet-side and only space can give a man his freedom, but human space pirates, rouge AI computers and Empire patrol ships roam space in search of easy prey. Players can control a party of up to six bounty hunters, each possessing different skills, abilities and personality. Team tactics give players vast opportunities in battles when shear fire power isn't enough. Tactical ruses, planning and

'StarRush' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004

StarRush, PC: StarRush is a spaceship simulator set in the action of a distant galaxy, which suffers from gold-rush fever. One of the game’s distinctive features is an original concept of continious gameworld. Players can actually land on the planets by going through the atmosphere and even battle in the skies as well as in outer space. The game world of StarRush is inhabited by enemies and friends, pirates hiding in asteroid fields and merchants traveling from one planet to another. StarRush is a story-driven action spaceship simulator that immerses gamers in an incredible atmosphere of gold-rush of the distant-future,

X360 Preview - 'Mass Effect'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Action/RPG
Publisher: Microsoft
Developer: Bioware
Release Date: TBA

One of the most anticipated titles at E3 was Bioware's next-gen action RPG, Mass Effect, which is coming exclusively to the Xbox 360 in 2007. Mass Effect is all about size and scope, and the demo level we saw, "The Citadel," was of an expansive futuristic city that featured a massive docking bay for large spacecrafts. There was a rich use of color throughout the level and some incredibly impressive lighting effects. The lighting really stood out as looking "next-gen" and quite realistic, complete with the blending of

'Call of Cthulhu: Destiny's End' - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th

Get the Call of Cthulhu: Destiny's End trailer off WP (55mb)

Destroyed by a government raid in 1928, the mysterious town of Innsmouth was left to fester in ruins for nearly 80 years. The two central characters, Emily and Jacob, return to search for the truth as they unveil the horrors of the town's past. Destiny's End will break new ground in the field of survival horror by featuring innovative co-operative gameplay whereby two players can each assume the role of one of the main protagonists at any time in the game and work together to overcome their deepest fears.

'City of the Dead' (PS2/Xbox/PC) - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th

Get the City of the Dead trailer off WP (11mb)

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'Death to Spies' - 12 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2006

PC Preview - 'Tabula Rasa'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: MMO
Publisher: NCSoft
Developer: Destination Games
Release Date: Q4 2006

The surprise for me at last year's E3 was the original design of Tabula Rasa got thrown out with the bath water. It rather needed it, as it was suffering from too many cooks in the kitchen. It tried to be too original, had an art design that seemed influenced by too many mushrooms, and just didn't look fun. Last year, we learned that they'd decided to make the game more of a sci-fi shooter.

This year, they showed more refined gameplay and concepts. It's still a

'Fable' (Xbox) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004

In this groundbreaking role-playing adventure game from Big Blue Box and Lionhead Studios, your every action determines your character's skills, appearance and morality. Your character's life story is created from childhood through to adulthood and on to old age. Grow from an inexperienced child into the most powerful being in the world, spoken of by all and immortalized in legend. Choose the path of righteousness, or dedicate your life to evil, and see yourself transform into a reflection of your actions and decisions. Age leaves you wizened and battle leaves you scarred.

With experience comes advancement and physical change, whether it

'Shadows of War' - Features & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Shadows of War trailer off WP (44mb)

Europe, 1936. The Old Continent is still recovering from the wounds inflicted on its territories by the worst armed conflict Humanity has ever witnessed. In the meantime, a new shadow is rising to threaten the newly-established balance of power. Should nobody stop it, the consequences could change the path of history for ever…

Rely on five heroes of different nationalities, each of them with their own background and agenda, and with a future which depends upon your abilities as strategist. Thanks to the unique skills of your commanders, you will

'Sphere' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004

Sphere, PC: Sphere is a Massive Multiplayer Online Role Playing Game (MMORPG) that immerses players in the world of medieval Europe where they have complete freedom to shape their own destiny. Absorbed into the universe created by a rouge monk, players find themselves forced to adapt to a new, hostile world. Sphere's huge continents are crammed with NPCs, monsters and other players inhabiting every square foot of the world. Within the universe of Sphere, cities protect players and are used as main trade and political centers, with markets offering goods, weapons, potions, miscellaneous items and alchemy components. There are dozens