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Rainier's Articles


'Destroy All Humans!' (PS2/Xbox) Soundtrack Revealed

by Rainier on June 8, 2005 @ 10:37 a.m. PDT | Filed under News

After THQ earlier announced the orchestral score for Destroy All Humans!, today it revealed the discovery of paranormal intergalactic music being transmitted from the far reaches of space. A team of Earthling engineers, including tastemaker DJ Jason Bentley (KCRW, Santa Monica and KROQ, Los Angeles) and cutting-edge Electronica artist Junkie XL, are decoding the frequencies at a feverish pace.

'NCAA March Madness 06' (PS2/Xbox) Cover Athlete - Screens & Trailer

by Rainier on June 8, 2005 @ 9:40 a.m. PDT | Filed under News

EA announced today that Raymond Felton, point guard for the 2005 NCAA Division I Men’s Basketball Champion, North Carolina Tar Heels, will serve as cover athlete and spokesman for NCAA March Madness 06, scheduled to be released this fall.

'Salvo' Goes Gold

by Rainier on June 8, 2005 @ 9:22 a.m. PDT | Filed under News

An oft-neglected era, the age of sail has produced only a few computer games over the years, much to the disappointment of would-be Horatio Hornblowers everywhere. Because of this it is with great excitement that Shrapnel Games would like to announce the signing of Spruegames, a new independent developer who will be joining our award- winning lineup with the imminent release of Salvo. Shrapnel Games has announced Salvo! went gold and is projected to ship July 5, 2005.

'MotoGP4' (PS2) - Screens & Trailer

by Rainier on June 8, 2005 @ 9:20 a.m. PDT | Filed under News

MotoGP4 is the latest installment in the acclaimed motorcycle racing series, featuring realistic bike physics, licensed riders and motorcycles and adrenaline-pumping multiplayer races, the game promises to be the most complete motorcycle grand prix simulation ever.

'Advent Rising' (Xbox) Million Dollar Xbox Live Contest Launches Tomorrow

by Rainier on June 8, 2005 @ 9:07 a.m. PDT | Filed under News

Gamers now have one million more reasons to play the sci-fi action video game, Advent Rising, as Majesco launches its Race to Save Humanity million dollar play-and-win contest tomorrow at 8pm EST/5pm PST exclusively on Xbox Live. Each week a clue will be released, read more for the first hint.

'Chrome SpecForce' Goes Gold

by Rainier on June 8, 2005 @ 8:30 a.m. PDT | Filed under News

Techland announced today that the english version of Chrome SpecForce has gone gold. The game has been sent for replication now. Official date of english version premiere will be revealed soon. Chrome SpecForce is a Sci-Fi shooter set in a far future. You become Bolt Logan, a member of the elite SpecForce military unit. Your mission - to battle terrorist factions on the desolate planet of Estrella.

'Paraworld' - 1 New Screen

by Rainier on June 8, 2005 @ 4:22 a.m. PDT | Filed under News

Paraworld combes for the first time ever a setting never seen before with personalized unit management, it brings new life to the real-time strategy genre. Modern elements blend with primeval conditions in a long forgotten, incredibly beautiful prehistoric world. Creatures long extinct come once more to life, a constant danger to anyone living in the area. Deep Silver confirmed Paraworld's earlier reported delay, as its release was pushed back from Q4 2005, to Q1 2006.

'25 To Life' (PS2/Xbox/PC) - 43 New Screens

by Rainier on June 8, 2005 @ 4:00 a.m. PDT | Filed under News

Eidos in conjunction with Highway 1 Productions, takes an unrelenting look at urban street crime in its upcoming action video game 25 To Life. 25 To Life is being developed by Avalanche Software and will be available for PS2, Xbox and PC. Read more for new screens..

Trinigy Announces Vision Engine Supports Xbox 360

by Rainier on June 8, 2005 @ 3:28 a.m. PDT | Filed under News

Trinigy today announced that future versions of its Vision Game Engine will fully support Microsoft's Xbox 360.

'Far Cry Instincts' (PS2/Xbox) - Developer Q&A

by Rainier on June 8, 2005 @ 2:58 a.m. PDT | Filed under Interviews

Far Cry Instincts takes the PC version's signature locations, Full-Action Response A.I. (F.A.R. concept), and unprecedented view-distance, and combines them with improved gameplay scenarios that will challenge players to utilize an even broader range of strategies and survival tactics to uncover the many secrets within the beautiful, but deadly islands. Today we have an interview with Ubisoft's Scriptwriter and Game Designer Patrick Redding giving us more insight in FCI's game dynamics.