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'Civilization IV' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th
'DRIV3R' (PS2/Xbox) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004
The next evolution of one of the most successful franchises in video game history – Driver -- DRIV3R is an action-packed driving adventure game that recreates the excitement of a Hollywood blockbuster car chase and plays like an interactive movie. Developed by Reflections Interactive (an Atari studio), the masterminds behind Driver and Driver 2 – which have sold more than 12 million copies worldwide – DRIV3R stays true to its roots, incorporating the cinematic gameplay and gritty street crime of its predecessors with ground breaking graphics and three mammoth, wide-open city environments.
Featuring Hollywood-level production values and a gripping, narrative story
'Captain Blood' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th
'Captain Blood' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004
Captain Blood is a hack'n'slash game based on the novels by Rafael Sabatini which tells an alternative story of the famous captain's adventures.
'Captain Blood' (X360/PC) - 10 New Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2008 - Day 1
Captain Blood is a hack'n'slash game based on the novels by Rafael Sabatini which tells an alternative story of the famous captain’s adventures.
'Resistance: Fall of Man' (PS3) - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006
Developed by Insomniac Games, creators of the critically acclaimed Ratchet & Clank franchise, Resistance: Fall Of Man™ is a gripping first-person action game developed exclusively for the PlayStation®3 computer entertainment system. Set in a frightening, alternate 20th century reality, Resistance: Fall Of Man capitalizes on PlayStation 3’s superior processing power to deliver a thoroughly believable world that blends epic military action and unnerving horror. Utilizing its signature creative style, Insomniac Games has created a truly next-generation experience featuring smarter enemies, a wide variety of horrifying creatures, physics-based weaponry, playable vehicles and highly detailed, diverse environments. Players will be challenged online
'Metroid Prime 3: Corruption' (Wii) - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

If you think you knew what it felt like to be the bounty hunter behind the visor, think again. Take aim at evil with Nintendo's revolutionary controller.
- Players control Samus by moving with the Nunchuk controller and aiming with the pointer, allowing for a level of immersion unlike anything they have ever experienced. Through the eyes of Samus, players experience a quantum leap in first-person control as they wield the Wii Remote, the ultimate device for the firstperson shooter genre.
- Samus will employ well-known power-ups like the Grapple Beam and Morph Ball, as well as a bunch of new surprises,
6. 'Black' (PS2/Xbox)
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - Most Anticipated Games of 2006

Genre: FPS
Publisher: Electronic Arts
Developer: Criterion Studios
Release Date: February 28, 2006
Joe Keiser: Burnout 3 was a revelation in racing games when it came out in 2004, so when a shooting game from the creators of Burnout claims to be "Burnout for shooters," it'd be pretty foolish not to pay attention. Criterion, the game's creators, really knows their stuff – they're the daddy of Renderware, the most popular set of game creation tools in the industry, and they are virtuosos in its use. As a result, Black should be fast, fluid, and exhilarating. But perhaps most excitingly,
X360 Preview - 'Full Auto'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: Racing
Publisher: Sega
Developer: Pseudo Interactive
Release Date: Q4 2005
Now this will involve thinking way back, the length of which being painful for some to attempt, but think back to when you were little. Remember how you had the Matchbox cars and imagined them racing each other and doing whatever was necessary to cross the finish line first? Missiles making opponents fly into heaps of rubble, explosions, and ridiculous amounts of violence? Maybe it's just my childhood that was as strange…
In either case, Pseudo Interactive has captured that same wanton destructive glee and digitized it in the
PS2 Preview - 'Kingdom Hearts II'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: RPG
Publisher: Square-Enix
Developer: Square-Enix
Release Date: TBA
One of the titles I anticipated most before this year's E3 was Kingdom Hearts II, which picks up the story a year after Kingdom Hearts: Chain of Memories. The Heartless are back once again, but so are Sora, Donald, and Goofy. Some of the supporting characters from the original game have returned, as well as a few new friends.
For me, Kingdom Hearts was always about two things: the gameplay, and the joy of seeing the Square-Enix characters working with the Disney characters. As far as gameplay goes, a lot of
'Super Mario Galaxy' (Wii) - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

The ultimate Nintendo hero is taking the ultimate step … out into space. Join Mario as he ushers in a new era of video games, defying gravity across all the planets in the galaxy.
- Shake, tilt and point! Mario takes advantage of all the unique aspects of the Wii Remote and Nunchuk controller, unleashing new moves as players shake the controller and even point at and drag items with the pointer.
- Mario essentially defined the 3-D platforming genre with Super Mario 64, and this game proves once again that he is king. Players perform mind-bending, lowgravity jumps across wild alien
PS2 Preview - 'Radiata Stories'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: Action RPG
Publisher: Square-Enix
Developer: tri-ACE
Release Date: Q4 2005
One of the pleasant surprises about E3 was the presence of the special Radiata Stories localized demo. This game caused quite a stir when it was launched in Japan, debuting at #2 on the sales charts and receiving some astronomical review scores from Famitsu. Import fans were more divided on it; while the game was enjoyable, it was almost totally unlike anyone's expectations. A lot of the micro-management that fans expect from RPGs was simply not there, replaced with what was obviously an experiment in Western-style, open-ended gameplay
'The Legend of Zelda: Twilight Princess' (NGC/Wii) - Features, Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

Get The Legend of Zelda: Twilight Princess [NGC/Wii] E3 2006 Trailer off WP (17mb)
Wii
When an evil darkness enshrouds the land of Hyrule, a young farm boy named Link must awaken the hero – and the animal – within.
- When Link travels to the Twilight Realm, he transforms into a wolf and must scour the land with the help of a mysterious girl named Midna. Using the power and unique control of the Wii console, The
- Legend of Zelda: Twilight Princess features incredibly precise aiming control using the Wii Remote.
- The Wii Remote and the Nunchuk controller are used for a
'The Legend of Zelda: Phantom Hourglass' (NDS) - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

The epic story of The Legend of Zelda: The Wind Waker continues as Link finds himself lost and alone in unknown seas in a new adventure. Featuring intuitive touch-screen controls and innovative puzzles, The Legend of Zelda: Phantom Hourglass offers new challenges for fans of the series and an easy-to-grasp introduction for gamers new to The Legend of Zelda. But time grows short, and only the Phantom Hourglass can buy Link the minutes he'll need to survive.
- The stylus makes controlling Link easier than ever. Tap on the screen to make Link move, or sweep the stylus around him
'Exteel' - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

NCsoft’s Team Beam puts you in command of a next generation mech – called an NxG – a humanoid, walking weapon. On Exteel’s futuristic battleground, giant robots are the key to ultimate victory.
Players create a mercenary pilot who grows in experience and rank through PvP battles. Each pilot can customize his or her personal mech using a robust character creation tool. Ultimately, pilots can store several different mechs in a “hangar” and choose which one to take into combat.
The game features easily accessible gameplay in a blend of high-speed tactics and team-based strategy. The animation for the
'MechAssault: Phantom War' (NDS) - Features, Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th
Get the MechAssault: Phantom War Trailer off WP (12mb)
MechAssault: Phantom War brings the future of interstellar combat to today’s handheld gamers in a third-person futuristic shooter. Players assume the role of a MechWarrior, an elite fighter trained to control the ultimate war machine of the 32nd century...the BattleMech. Gamers experience fast-action, 3D ‘Mech combat on the top screen, while the lower touch screen positions them inside the cockpit at the controls.
The year is 3134 and after 60 years of peace and prosperity, the Republic of the Sphere is now living in a dark age of ex-communication. Nearly all Hyperpulse
3. 'Kingdom Hearts II' (PS2)
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - Most Anticipated Games of 2006

Genre: RPG
Publisher: Square-Enix
Developer: Square-Enix
Release Date: TBA
Alicia Ashby: o/` It's Tron! It's Tron! It's Trooooooon! o/`
Kingdom Hearts is the poster child for games that are much better than they have any right to be, and the sequel looks like it'll be everything the first game was and then some. The interface is streamlined, special cooperative moves with all of the guest characters have been implemented, and new context-sensitive moves let Sora perform amazing stunts during boss fights and special battles. Best of all is the new roster of series and guest characters: Jack Sparrow, Auron from
'Guild Wars: Factions' - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

Guild Wars Factions is the highly anticipated follow-up to Guild Wars®, the critically acclaimed online roleplaying game that revolutionized online gaming with its fresh design, innovative technology and no-subscription-fee pricing.
Developed by Seattle-based studio ArenaNet, Guild Wars Factions takes place on the Asian-inspired continent of Cantha, where new and existing Guild Wars players join an epic quest to defeat an ancient evil and save a war-torn empire.
Players create a character from eight distinct professions—including the newly created Assassin and Ritualist—and become embroiled in a brutal war of conquest between two warring factions, the Luxons and the Kurzicks.
New missions will
'Precursors' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th
The story of the game starts millions of years in the past, yet it describes the cultures and races far beyond our own in all technical aspects. The exploration of space, the adventures on faraway planets, merciless wars between rival galactic empires – everything is in there. But the plot itself can offer more than that…
What if the Human race is not alone in the galaxy? What if there were 10 planets revolving around the Sun originally, and one of them was destroyed by an Alien race in a quest for technology, which surpassed any wildest imagination? What if mighty


























