PS3/X360/PC Preview - 'Bioshock'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: First-Person Shooter
Publisher: 2K Games
Developer: Irrational
Release Date: 2007
It's been long enough that quite a few gamers have never heard of the System Shock games, two benchmark PC games that set the bar for challenging FPSes and, in their own way, for survival horror. When you hear older gamers talking about SHODAN or crawling through hallways with only a wrench to defend themselves, they're referring to the arguably classic System Shock 2.
(It's also unfortunately out of print. Would it be too much to ask that somebody run off another batch of those?)
Bioshock is a


Let's be frank here: There's still not a whole lot we know about Bayonetta. We know it's being developed by PlatinumGames — formerly Clover Studio, the hardcore heroes of the last console generation. We know it's being put together by Hideki Kamiya, the creator of Viewtiful Joe and Devil May Cry.
It's not really difficult to trace the development of shooter games to certain landmark titles. Once Half-Life got big, you started to see the inspiration of its story line and level design trickle into other games on the market. Once Halo hit, the idea of a regenerating health bar instead of the Doom-style medpaks took over, and Gears of War popularized cover movement and squad tactics that had normally been the dominion of super-realistic titles like Rainbow Six. Damnation is pretty clearly a post-Gears of War

Fuller Auto







Crytek, the makers of Far Cry, are back with another $2,000 first-person-shooter for the PC: Crysis. It promises intense action, amazing physics, and the kinds of graphics that'll make you shell out for a new video card.


