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Rainier's Articles
'Banjo-Kazooie: Nuts & Bolts' (X360) Announced - Facts, Features, Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Microsoft Gamers' Day - Xbox 360 Spring 2008 Showcase
Get the Banjo-Kazooie: Nuts & Bolts [X360] Trailer off WP (40mb)
Famed game developer Rare Ltd. is reviving one of its most beloved and successful franchises exclusively on Xbox 360 with the third installment of the “Banjo-Kazooie” series. “Banjo-Kazooie: Nuts & Bolts” embraces new and old fans alike, as the famous bear and bird duo return in stunning high definition for a unique adventure of epic proportions. The Lord of the Games (aka LOG) is tired of the petty squabbling between Banjo and the evil witch Gruntilda (aka Grunty) over the years, and has arranged a showdown to decide the
'The Wall' - Features, Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th
Get The Wall trailer off WP (130mb)
The Wall is an FPS with an emphasis on the single player mode. However, it also contains RPG and RTS elements that greatly enhance gameplay. The player's weapons are customizable, both in function and appearance. An RTS-like ranking system and team-based missions give the player the sense that he is not alone, but operating as part of a much larger conspiracy. The player character has hidden abilities that are discovered and unlocked during the game. As in an RPG, his abilities improve as he accumulates experience.The non-linear mission structure provides a rich and
'Officers' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th
Officers is a 3D real time strategy game with RPG elements that lets the player act as an officer commanding tank, infantry and sappers. Apart from these, the player will be able to take advantage of the AI controlled long-range artillery and air forces. Each country represented in the game has its realistic military structure, weapons and equipment. Starting as a platoon leader, the player gradually gets promoted up to the rank of the division commander. Promotion implies lager forces under direct control, matching objectives and greater scope – up to 1.500 troops engaged in a battle simultaneously. The storyline
'Too Human' (X360) Coming in August - 20 New Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Microsoft Gamers' Day - Xbox 360 Spring 2008 Showcase
Get the Too Human [X360] Co-Op Trailer Off WP (39mb)
Step into the world of “Too Human,” the third-person epic action game from renowned Canadian developer Silicon Knights. As the cybernetic god Baldur, players are thrust into the midst of an ongoing battle that threatens the existence of mankind. An ancient machine presence has forced the god’s hand, and now Baldur is charged with defending humanity from an onslaught of monstrous war machines bent on the eradication of human life.
In “Too Human,” players are treated to a nonstop barrage of action powered by the seamless
Yu Yu Hakusho: Dark Tournament (PS2) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004
Yu Yu Hakusho™: Dark Tournament aims to bringbrings the excitement of the hit animated series’ “Dark Tournament” sagaoriginal series to to the interactive realm through a fast paced multi- mode arcade-style fighting game. The gameThe game will feature several different game modesways to play, including a rich story mode that is authentically based on the most exciting aspects of the Dark Tournament episodes of the Yu Yu Hakusho animated TV seriesSaga. It will also feature an arcade modeand a survival mode where solo a single players can will fight their its way through a numberseries of increasingly difficult AI-controlled opponents.
'Penny Arcade Adventures: Ep. 1' (X360/PC) Gets Release Date - Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Microsoft Gamers' Day - Xbox 360 Spring 2008 Showcase
Get the Penny Arcade Adventures Ep.1 [X360/PC] Trailer off WP (18mb)
Tycho and Gabe have partnered in true collaborative style with independent developer Hothead Games and are bringing the comic to life in the form of the first-ever Penny Arcade video game, a PC/Mac/Linux computer game called Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One. Consulting on the game’s design is Ron Gilbert, creator of such adventure game classics as The Secret of Monkey Island and Maniac Mansion. The gameplay is a blend of classic adventure and role-playing (RPG) combat elements set
'Gears of War 2' (X360) - Facts, Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Microsoft Gamers' Day - Xbox 360 Spring 2008 Showcase
“Gears of War 2” picks up six months after the events of “Gears of War,” and thrusts players back into a deep and harrowing story of humankind’s epic battle for survival against a nightmarish force of underground creatures known as the Locust Horde. Players continue the story of Marcus Fenix, a reluctant war hero, as he leads Delta Squad on a series of perilous and adrenaline-pumping missions. “Gears of War 2” blends a best-in-class third-person shooter with unsurpassed high-definition visuals, all layered on top of an engaging story of survival, loss and retribution.
'African Alliance' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th
The game is set in some African country. A coup d’etat and the country gets a dictator as its governor. And it slowly but steadily plunges into chaos. White farmers have been drawn from their land and now groups and fight with looter bands for the control over certain territories. The U.N.O. is involved and tries to give humanitarian help. As for the ex-rulers of the country they try to sit back. What makes the new game differ is that it’s up to the player to decide whose part to support. There are several starting points in
PS2/Xbox Preview - 'Castlevania: Curse of Darkness'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005
Genre: Action/RPG
Publisher: Konami
Developer: Konami
Release Date: Fall 2005
If nothing else, Castlevania: Curse of Darkness answers one question I’ve had for a while about the Castlevania series. Simply put, it’s this: when you leave and come back into a room in a Castlevania game, where does the fresh wave of monsters come from? Is there a hidden wing of Dracula’s castle that’s entirely dedicated to the care, feeding, construction, and breeding of new monsters to replace the ones you’ve been hacking to bits?
Apparently, there is, and it’s staffed by people like Hector. As a Devil Forgemaster, Hector