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Rainier's Articles
'Serious Sam II' (Xbox/PC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th
'Dark Fall: Lights Out' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004
'Section 8' (X360/PC) - Facts, Features & Artwork
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - EIEIO 08
'Metal Gear Solid: Portable Ops' (PSP) - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 10th

An all-new action game in Hideo Kojima's legendary Metal Gear Solid series, Metal Gear Solid: Portable Ops for the PSP redefines the stealth action genre on handheld gaming systems with an original storyline that follows the events of Metal Gear Solid 3: Snake Eater and groundbreaking online play that lets gamers recruit their own comrades to form a unique fighting force.
The single player campaign of Metal Gear
'Robocalypse' (NDS) - New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 15th

Get the Robocalypse [NDS] Trailer off WP (30mb)
A technological breakthrough for the NDS, Robocalypse features over 50 independently AI-driven units with advanced distributed path-finding, dynamic music and stunning, 3D particle effects. Backing these advancements is a hilarious storyline penned by Jay Lender, a writer and director for the acclaimed cartoon series SpongeBob Squarepants, and Micah Wright, known for his writing contributions across multiple mediums.
“Given its truly comedic nature and its technological precedents, Robocalypse sets a new standard for NDS games,” said Michael Mendheim, Game Director, Vogster. “With Robocalypse, our focus is on providing a simple pick up
'Star Ocean: The Last Hope' (X360) - Facts, Features, Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 17th

Get the Star Ocean: The Last Hope [X360] Trailer off WP (7mb)
Star Ocean: The Last Hope is the latest entry in the futuristic space opera RPG series, STAR OCEAN. Science fiction and fantasy meld in this long-awaited continuation of the celebrated franchise from developer tri-Ace Inc.
The year is S.D. 10. In the aftermath of World War III, humanity voyages into the stars in search of a new home…and a second chance.
Key Features :
- A prequel that combines sci-fi and
PS3/X360 Preview - 'Batman: Arkham Asylum'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2009

Genre: Action/Adventure
Publisher: Eidos/Warner Bros. Interactive
Developer: Rocksteady Studios
Release Date: August 25, 2009
Superhero games are a weird genre. On the surface, it seems like it shouldn't be too difficult to come up with a good game, but they have some of the worst records as far as licenses go. Even games that are based on extremely popular characters like Superman or Iron Man tend to be mediocre at very best, but perhaps the greatest surprise here is Batman, whose failure record easily dwarfs his successes. For the last good Batman games, we have to
GameCube Preview - 'The Legend of Zelda: Twilight Princess'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: Action/Adventure
Publisher: Nintendo
Developer: Nintendo
Release Date: Fall 2005
The Legend of Zelda has been one of the most successful and enjoyable series in video game history. Every Zelda title was a top seller, and most every Zelda title was a must-have, and after getting my little hands on the latest title in the franchise, I am a firm believer that Twilight Princess will be no different. At any point during E3, the demo dungeon had a longer line than the showing of Sony's new PlayStation system. I have no doubt that this sort of popularity will follow
11. 'Ghost Recon Advanced Warfighter' (ALL)
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - Most Anticipated Games of 2006

Genre: Tactical FPS
Publisher: Ubisoft
Developer: Ubisoft
Release Date: March 7, 2006
Chad "Wudi" Crawford: I'll admit that I wasn't a fan of the original Ghost Recon: it seems that within three minutes of starting a map, my team would be all but dead. However, as I played new iterations in the series, it really started to grow on me, to the point where Advanced Warfighter has me foaming at the mouth. Maybe it's the breathtaking graphics, the redesigned HUD with the Cross-Com that lets you see what your soldiers see, or the robust multiplayer with competitive and cooperative













