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'Super Paper Mario' (NGC) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

The newest chapter of the Paper Mario story isn't just out of this world … it's out of this dimension.

  • What at first glance appears to be a 2-D sidescroller ripped straight from the pages of the Paper Mario universe soon turns into a 3-D action-adventure that defies all video game logic. Fusing 2-D and 3-D perspectives, not to mention

'PowerUp Forever' (PS3/X360) Announced - Features, Facts & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2008

Get the PowerUp Forever [PS3/X360] Trailer off WP (57mb)

In PowerUp Forever you have to grow to survive - and to grow you must destroy! Hunt and defeat enemy Guardians to harvest their glowing energy cores, gaining power to grow your ship and expand your weaponry. As you evolve you attract the attentions of ever-larger enemies, and your fight for survival goes on.

Key Features:

  • Procedurally Generated Environments: Never experience the same game twice as all of the enemy types and locations are procedurally generated
  • Innovative Growth Mechanic: Adds a unique twist to the shooter genre and offers fun, exciting gameplay
  • Power Up your

X360 Preview - 'Chromehounds'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Action
Publisher: Sega
Developer: From Software
Release Date: July 2006

It's time to take smashing each other with giant robots to the next level.

From Software's Chrome Hounds is a next-generation squad-based shooter, the first mech game for the Xbox 360, and offers you the opportunity to go after your friends with huge, customizable robots. It's hard to find anything wrong with this.

In an alternate universe where the Cold War ended in the decimation of the planet, you take on the role of a mercenary participating in a conflict between nations, as a member of one

Capcom Snags 'MotoGP' (PS2) License

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Capcom Gamers' Day - Capcom Gamers' Day 2007

Capcom confirmed that it has secured the PlayStation format rights to publish official videogames based on the adrenaline fuelled motor sport, MotoGP. The first game to be published under the terms of this agreement will be MotoGP '07 (working title) due for release this autumn on the PS2.

MotoGP is the world's premier motorcycling championship consisting of 18 Grands Prix from around the globe and featuring the world's top motorcycle manufacturers including Honda, Yamaha, Suzuki, Ducati, Kawasaki, KTM and Aprilia plus the world's best riders such as Nicky Hayden, Valentino Rossi, Dani Pedrosa, Makoto Tamada and Casey Stoner.

Commenting on the announcement

'Monster Bomber' (NDS) - Features, Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Monster Bomber Trailer off WP (7mb)

Color, aim and speed matter most in this new take on classic arcade style gameplay! Monster Bomber challenges you to power up and fling different colored balls on the Touch Screen to hit rapidly descending, multi-colored monsters on the top screen. Destroy all monsters and you pass the stage but if they reach you first, it’s game over!

Features :

  • Use the stylus

'Scene It? Lights, Camera, Action' (X360) Announced - Facts & Features

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2007 - July 12th

Scene It? Lights, Camera, Action brings gamers together with friends and family for a casual trivia game. Using the simple and intuitive Big Button Controller, players can challenge their friends to see whose movie knowledge reigns supreme, with real content from their favorite movies and actors.

'Dynasty Warriors 6' (PS3/X360) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2007

18. 'Enemy Territory: Quake Wars' (PC)

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - Most Anticipated Games of 2006

Genre: Action
Publisher: Activision
Developer: Splash Damage
Release Date: TBA

David Nadler: Splash Damage kicks ass. What more can I say? I love Wolfenstein: Enemy Territory, and this should top it by a long shot. They've got a good game engine, they've obviously got game design talent, and the style of gameplay is right up my alley. I'm an online FPS player, and this is one of the few FPS games coming out in the near future that holds any interest to me.

Matt Mefford: The long-anticipated title from Splash Damage is coming! As the makers of Return to Castle

'Rocketmen: Axis of Evil' (PS3/X360) Announced - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Capcom Gamers' Day - Capcom Gamers' Day 2007

Get the Rocketmen: Axis of Evil [PS3/X360] trailer off WP (34mb)

WizKids' popular constructible strategy game comes to Xbox LIVE Arcade and PlayStation Network this fall with Rocketmen: Axis of Evil. In this arcade shooter, players will join the heroes of the Alliance of Free Planets in their white-knuckled, frenzied struggle to free the Solar System from the tyrannical grip of the Legion of Terra. Up to four players will be able to cooperatively shoot their way through multiple levels, powering up their weapons, picking up bonuses and laying waste to anything that moves.

'The Eye of Judgment' (PS3) - 7 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Sony Gamers' Day - Sony Gamers' Day 2007

The Eye of Judgment presents a new style of gameplay where collectable trading cards, embedded with a CyberCode, are brought to life in the 3D game through use of the innovative “9 Fields” battle mat and PlayStation Eye. Players compete by selecting a card and placing the coded card in front of the PlayStation Eye for their respective creatures to come to life and battle on screen. Players take turns placing cards as they jostle for control; the winner is the first player to conquer five of the nine squares of the “9 Fields” battle mat. The gamers task is

Xbox Live Arcade Preview - 'Geometry Wars: Retro Evolved 2'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2008

Genre: Shoot-'Em-Up
Publisher: Bizarre Creations
Developer: Bizarre Creations
Release Date: August 6, 2008

Geometry Wars: Retro Evolved 2 offers six gameplay modes: Deadline, Evolved, King, Pacifism, Waves and Sequence.

In King mode, you can only shoot when your ship is located inside of dynamically generated circles. The circles disappear, so you'll have venture around and locate another circle from which to renew your attack. An achievement in the prior title, Pacifism, is now a full gameplay mode. You must avoid shooting, so you kill enemies by leading them through gates, which will close after you pass through them.

NGC/PS2/PSP/Xbox Preview - 'Marvel Nemesis: Rise Of The Imperfects'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: Fighting
Developer: Nihilistic Software/EA Canada
Publisher: Electronic Arts
Release Date: October 2005

When Electronic Arts first announced what was formerly known as their Marvel vs. EA project some months back, to say that fans—both of comics and of fighting games--were skeptical was an understatement. Already, EA was fighting a losing battle with popularity; the X-Men aside, the last time Marvel characters had been in a fighting game was Marvel vs. Capcom 2. A lot of people had been perfectly happy with that title, and had long awaited a sequel to it. This license (along with Capcom quitting the

'Jeanne d'Arc' (PSP) - Features, Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Sony Gamers' Day - Sony Gamers' Day 2007

Get the Jeanne d'Arc [PSP] Trailer off WP (10mb)

In Jeanne d’Arc, players will step into a colorful world where history meets fantasy, taking part in a magical tale inspired by the life and times of the legendary Joan of Arc.

Featuring an intricate grid-based tactical combat system, Jeanne d’Arc allows players to implement numerous special attacks and defensive strategies in turn-based battles. Players will acquire multiple characters during the adventure and will be able to use them within each battle, combining skills to create powerful combat strikes. In addition to the battle system, the characters are colorfully brought to life

'Darksiders: Wrath of War' (PS3/X360) - 18 New Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under THQ Gamers' Day - THQ Gamers' Day 2008

Get the Darksiders: Wrath of War [PS3/X360] Trailer off WP (23mb)

Penned by legendary comic book artist Joe Madureira (X-Men, Battle Chasers, The Ultimates), Darksiders: Wrath of War is set in a Post-Apocalyptic demon-ravaged world where evil forces have prematurely brought about the end of the time. Originally sent to oversee the destruction of Earth, the Four Horsemen of the Apocalypse have been betrayed by their master, stripped of their powers and cast down to Earth. Players take on the role of WAR—the first of the Four Horsemen—as he embarks on a brutal quest of vengeance and revenge

20. 'Too Human' (X360)

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - Most Anticipated Games of 2006

Genre: Action
Publisher: Microsoft
Developer: Silicon Knights
Release Date: October 1, 2006

Chad "Wudi" Crawford: Admittedly, not much is known about Too Human at this point. Could it be the 360's God of War? It's possible, but definitely too early to call. I can't help but feel good about this title, though. Chalk this up to the short but oh-so-sweet trailer that showcased the cybernetic god Baldur's impressive melee and ranged combat capabilities as he defends mankind from an onslaught of robotic war machines. With Silicon Knights (developers of Blood Omen: Legacy of Kain and Eternal Darkness) behind it,

NGC/PS2/Xbox/PC Preview - 'Eragon'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Action-Adventure
Publisher: Vivendi-Universal
Developer: Stormfront Studios
Release Date: Fall 2006

Buoyed by the sudden interest in fantasy fiction that followed in the wake of the Lord of the Rings movies and the monstrous success of Harry Potter, Christopher Paolini's Eragon novels soared to the tops of the bestseller lists despite being written by a fifteen-year-old and being arguably quite derivative. 20th Century Fox promptly snapped up the rights to make an Eragon film, and a veritable deluge of Eragon related media - the film, the final novel of the trilogy, and a video game - are all poised

'The Legend of Zelda: Phantom Hourglass' (NDS) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

The epic story of The Legend of Zelda: The Wind Waker continues as Link finds himself lost and alone in unknown seas in a new adventure. Featuring intuitive touch-screen controls and innovative puzzles, The Legend of Zelda: Phantom Hourglass offers new challenges for fans of the series and an easy-to-grasp introduction for gamers new to The Legend of Zelda. But time grows short, and only the Phantom Hourglass can buy Link the minutes he'll need to survive.

  • The stylus makes controlling Link easier than ever. Tap on the screen to make Link move, or sweep the stylus around him

GameCube Preview - 'The Legend of Zelda: Twilight Princess'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: Action/Adventure
Publisher: Nintendo
Developer: Nintendo
Release Date: Fall 2005

The Legend of Zelda has been one of the most successful and enjoyable series in video game history. Every Zelda title was a top seller, and most every Zelda title was a must-have, and after getting my little hands on the latest title in the franchise, I am a firm believer that Twilight Princess will be no different. At any point during E3, the demo dungeon had a longer line than the showing of Sony's new PlayStation system. I have no doubt that this sort of popularity will follow

'Exteel' - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

NCsoft’s Team Beam puts you in command of a next generation mech – called an NxG – a humanoid, walking weapon. On Exteel’s futuristic battleground, giant robots are the key to ultimate victory.
Players create a mercenary pilot who grows in experience and rank through PvP battles. Each pilot can customize his or her personal mech using a robust character creation tool. Ultimately, pilots can store several different mechs in a “hangar” and choose which one to take into combat.

The game features easily accessible gameplay in a blend of high-speed tactics and team-based strategy. The animation for the

'WipEout Pulse' (PSP) - 24 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2007 - Day 2

WipEout Pulse brings the iconic anti-gravity combat racing title back to PSP after a two-year wait. Pulse arrives with a full tank of innovation, bringing stylish new tracks, futuristic ships, high-tech weapons and an impressive 7 game modes to the high-octane speed, adrenaline-drenched, anti-gravity 800 kilometres per hour action you’ve come to expect from the series. Built to better even its critically-acclaimed predecessor, WipEout Pulse is set to become an instant classic and a must-have for PSP owners – not least because of its stunning visuals and overall enhanced game package but also its immediate accessibility: a new Training section