Combat Mission: Red Thunder

Platform(s): PC
Genre: Action
Publisher: Battlefront.com
Developer: Battlefront.com
Release Date: May 7, 2014

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'Combat Mission: Red Thunder' v1.03 Patch Available NOW

by Rainier on Dec. 19, 2014 @ 1:44 p.m. PST

Combat Mission: Red Thunder jumps right into the thick of the hard fought battles during Summer 1944 when Operation Bagration took the Soviet forces from the swamps of Belarus to the gates of Warsaw.

Get the Combat Mission: Red Thunder v1.03 Patch off WP (33mb)

Combat Mission: Red Thunder focuses on the hard fought battles from the swamps of Belarus to the gates of Warsaw during the summer of 1944. Experience the most balanced period of tactical warfare on the Eastern Front, even as the Axis' strategic ability to wage war began to collapse. Play out historical battles and campaigns or create your own customized Quick Battles. All new units, new terrain, and new features make this a must have for all Combat Mission fans.

The v1.03 patch provides a number of important improvements and fixes, including the infamous "26% bug" for those affected, improved stability of internet play, improved building entry for some systems, a mouse text targeting feature indicating range, improved TacAI logic, and much more. It is all-inclusive and can be installed over any version of the game (1.0 thru 1.02)

CMRT v1.03 WHATS NEW
  • Corrected the PBEM/saved-game crash bug (note: applies to v1.01 and v1.02 but not old saved games from v1.00).
  • Corrected the “pause bug” when dragging a waypoint.
  • Shrapnel is modeled with higher fidelity.
  • Antiaircraft weapons won’t shoot if the gunner is hiding.
  • Vehicles that are hiding are more difficult to hear, even compared to stationary non-hiding vehicles.
CMRT v1.02
  • Building entry no longer problematic for some systems
  • Infantry flamethrowers have slightly longer range
  • Troops spot immediately nearby mines better (esp. engineers)
  • Ricocheting APHE will not explode where it finally lands (the fuse is considered damaged)
  • Fixed a bug that sometimes caused buttoned-up tank crew to be suppressed by external explosions
  • Squads position their teams better along walls, fences and hedges
  • Artillery usually requires another spotting round or two before acquiring the target
  • Corrected some TacAI problems with crewmen positioning themselves around a heavy weapon
  • Improved coordination between tank hull and turret rotation
  • Better logic selecting the two men for scout teams
  • Improved long-range optics for JPz IV, Jagdpanther
  • Very heavily-laden soldiers cannot use Fast or sometimes even Quick moves
  • Mouse text for targeting: too close or out of range
  • Towed guns look better as vehicle turns
  • Improved damage modeling for external systems on tanks
  • Improved QuickBattle choices
  • Improved TCP/IP play

On June 22nd, 1944, the Soviets launched the single largest ground offensive that the world has ever seen: Operation Bagration. So massive was the attack that in just a few days the German Army Group Center effectively ceased to exist, leaving the Third Reich with roughly 400,000 casualties it could not replace. Soon after, the Soviets launched two other major offensives which nearly destroyed a second Army Group and cut off a third. By the end of the summer all Soviet territory was liberated, Romania and Finland knocked out of the war, Hungary invaded, the Balkans under threat, and the Baltic states all but cut off from the Reich. Germany, and its capital Berlin, were left within striking distance of the Red Army.

CM Red Thunder is an all new standalone game, does not require any of the other titles, and it comes with all new game engine features.

Gameplay Features

  • Backpack and vehicle flamethrowers
  • Soviet air support attacks on its own instead of being controlled by ground observers
  • Antiaircraft weapons are now able to fire at attacking aircraft
  • Tank riders! Most AFVs are able to transport either teams or squads
  • WeGo TCP/IP with the ability to save but not the ability to replay combat action
  • Ammo Dumps allow platoons to have reserve ammo stored separately on map
  • More realistic/varied RoF of automatic weapons
  • All Squads can split, however Soviet units are less reliable when not in direct visual LOS of their Platoon Leader
  • Squads can act as HQs for better historical accuracy
  • Spotters restricted to directing only one Mission at a time. Assets can now be grouped together for a single Mission.

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