Wrath: Aeon Of Ruin

Platform(s): Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X
Genre: Action
Publisher: Fulqrum Publishing
Developer: KillPixel (EU), 3D Realms (US)
Release Date: Feb. 27, 2024

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'Wrath: Aeon of Ruin' Delayed Until Sometime In 2022

by Rainier on Aug. 25, 2021 @ 12:59 a.m. PDT

Wrath: Aeon Of Ruin is a dark fantasy horror FPS powered by the original Quake engine.

The Old World has passed away. Amidst the ruins lurks an ageless fear.

You are Outlander. Once adrift upon the Ageless Sea, you now find yourself on the shores of a dying world. From the consuming darkness emerges a figure cloaked in white, the Shepherd of Wayward Souls, who burdens you with the task of hunting down the remaining Guardians of the Old World. You must journey into the vast gloom to explore ancient ruins, discover forgotten secrets and battle the horrors that lurk within.

Traverse ancient crypts, sunken ruins, corrupted temples and howling forests with nine weapons and ten artifacts of dreadful might. Traditional firearms such as the double-barreled shotgun lay waste to foes and all have alternate fire abilities. The Retcher and the Fangspitter transform the cysts and teeth ripped from the corpses of enemies into death-dealing projectiles. Do not underestimate the adversary, for they grow great in number and power. Keep both mind and blade sharp to survive the dangers ahead.

Wrath’s hub world design inspires exploration-heavy non-linear play. Only the first two realms are open at first, but keys lay hidden throughout the five worlds that open the other doors. Secrets scattered in the shadows award both lore and desperately-needed armaments. Beware: Wrath’s hardcore monsters make the prospect of survival grim. Even saving the game can be terrifying -- Soul Tethers allow saving anywhere, but they’re finite. Play aggressively, but play strategically.

We’re not going to make the summer deadline for Wrath: Aeon of Ruin. Right now, we can’t give you a precise date on when this might happen, other than it will be sometime in 2022.

The team is working every single day. We’ve never seen anyone work as hard or as dedicated as these people. We are working so hard on it because we want it to be the very best game possible - that’s what you’ve been waiting for, after all. But we also don’t want our team to crunch. We all know and agree that crunch is bad, and is a problem in our industry. But we don’t have to make them crunch; these devs are working their butts off every day regardless. We know the meme is tired by now, but the whole “a delayed game is eventually good, a bad game is forever bad” thing is true. We want the best game possible, while not making our devs break their backs over it.

For those of you following the Wrath news on our Discord, you might already know that the team has been severely affected by the pandemic, and we had to make a lot of internal changes in order to even get to where we are now. These changes will continue. We are in a much better place now, thankfully.

One of the changes we are going to make is to give you bi-weekly updates on our community channels (Social Media, Steam etc.) . Many of you have written to us, asking “Are you still working on WRATH?”, and the fact that you feel you have to ask us that simply breaks our hearts. We never want you to feel like you are in the dark - we realize we haven’t been doing a good job of it up until now, and we want to remedy that.

These bi-weekly updates will tell you some of the things we’ve done since the previous bi-weekly update. It will be just a few lines saying, for example, “Fixed an enemy bug, changed the lighting on X map, re-worked a weapon” - sometimes we will include screenshots, but this cannot be promised for every update. It will be like a little treat!

We will do this because we want to be as transparent as possible moving forward, and we would rather give you small, consistent status updates than sporadic big status updates.

We know this is a bummer - nobody is more bummed out about it than we are. But the game is coming. We are working every day. And you have so much to look forward to.

Best,
3D Realms, 1C and the Wrath team

The veins of Wrath pump with the DNA of revered '90s shooters. Developed internally at 3D Realms and KillPixel, alongside Quake scene veterans, Wrath embraces the timeless elements of classic titles such as DOOM, Quake, Duke Nukem 3D, Blood, Unreal, and Hexen and authentically carries them into the 21st century. Quake Champions composer Andrew Hulshult and Cyberpunk 2077 Senior Audio Engineer Bjørn Jacobsen underscore the ethereal atmosphere with ghostly ambiance and heavy metal.

Currently available on Steam Early Access, Wrath: Aeon of Ruin is coming to PC, Nintendo Switch, PS4, and Xbox One in 2022.


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